Please don't forget that the original "simcity" wasn't brits, it was the wehr bunkers.
At least Wher bunkers didn't have 360 degree rotation, a damage shield and wipes entire infantry in short order.
Thread: 2020 CoH 3 is becoming more real by every day16 Jun 2017, 01:16 AM
At least Wher bunkers didn't have 360 degree rotation, a damage shield and wipes entire infantry in short order. In: Lobby |
Thread: Need more map vetoes16 Jun 2017, 01:14 AM
Semiosky Summer and La Gleize are the best maps Kappa In: COH2 Gameplay |
Thread: 2020 CoH 3 is becoming more real by every day15 Jun 2017, 14:13 PM
If I was the Lead designer for the studio bringing the new occurence of Coh. You're saying like developing a new engine from scratch is cheap, yeah more like doubling the development cost of a new game. Much better to just adopt well-functioning ones like Frostbite/Unreal and work from there. EDIT: And please no more emplacements, just no more a la Mortar Pit or Bofors. I had enough of Sim City BS. In: Lobby |
Thread: Brand new player looking for advice15 Jun 2017, 08:55 AM
How do we retake a position we lost as the british? The Brits are like a wrecking ball, hard to gain momentum but once they do they wreck everything. If you lost a position you need to consolidate your forces and move in a concerted push(not blobbing). If you have HMGs position them where they can cover the main push but not too far forward that they can easily be wiped. Pits also help a lot vs entrenched positions, they are still worth to build even in the very late game where the opponent is turtling hard, or if you feel like it Balance Mattresses work well. Arty first then move in with everything you've got, use REs to mine the back lines as you push forward and take care of any attempts of harassment by Axis. In: UKF Strategies |
Thread: do brits receive double LMG nerfs?14 Jun 2017, 21:26 PM
Yeah because Helping Hans totally lost both games as Brits. Oh wait.. ![]() Luvnest also got mortar, good for getting decrewed that is. You launch grenade, I step back my IS, grenade hits nothing, I come back and laugh. LMAO. I'm already ranked 200+ with USF/UKF, it's not going to be long. Meanwhile you're already banned in Steel Division LMAO. Have fun with your alt. ![]() EDIT: Oh and a class act displaying my playercard, considering you don't even play the game anymore. ![]() In: COH2 Balance |
Thread: do brits receive double LMG nerfs?14 Jun 2017, 19:03 PM
You have to keep in mind too that Brens have a crazy long reload time of 9 seconds when Tommy's aren't receiving their cover bonus - so a double Bren'ed Tommy not in cover is going to have long periods where their DPS drops. Combined with the Vet 3 pinata effect then I'd say there are some downsides currently to double Brens. (Though they are indeed a bear to deal with if there is significant cratering going on and yellow cover is everywhere) Yeah because you totally put IS outside cover. Who even does that? And its no longer a problem in the late game with all the explosives running around, also I have the Balance Mattress to create my own yellow cover. Oh and sandbags/trenches exist, learn to use them. In: COH2 Balance |
Thread: do brits receive double LMG nerfs?14 Jun 2017, 18:04 PM
Considering stock IS can already put up a huge fight against upgunned Grens/Volks without using lava nades when charging against them in cover, yeah I do think double LMGs are a bit silly. The only thing that stops people from double equipping them is because of vet 3 turning them into complete pinatas. Meanwhile I'm here abusing Royals with double Vickers K from Spec Weps. ![]() Also fighting Brits as Wehr is as much fun as pulling teeth with the way it is currently. Honestly I would be fine with banning Brits and OKW altogether. In: COH2 Balance |
Thread: Playing as USF is unfun anymore14 Jun 2017, 12:29 PM
USF seems like a cheese faction to me Also my experience in 1v1 both sides(I refuse to play Axis until stupid Land Lease gets a hard nerf) In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 14 Jun 2017, 06:54 AM
To those people who thought dancing in and out of buildings "skill", just ONE squad can rush your garrison cutoff, stall the cap and require MORE squads from you to push them off. Oh I'm taking too much fire? Exit and enter repeatedly. Grenades? Exit and reenter making him waste muni. Flamers? Exit right in front of them, murder them and go back in. It's ridiculous how much time you can stall with just ONE squad and causing your opponent to pour a lot of squads just to force you off. In: COH2 Gameplay |
Thread: OKW back to stone age?13 Jun 2017, 16:51 PM
In: COH2 Balance |
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