MadNoors
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Fail of War 3
Post History of August1996
Thread: Discord Signup4 Feb 2017, 18:29 PM
In: New Members |
Thread: What went wrong?4 Feb 2017, 18:23 PM
Thanks. Few questions though: 1. Three cutoff points? Which ones should I cache up? 2. I was worried about the Command Panther with Mark Target would obliterate my Pershing and I didn't think the Sherman would stand up to it. Does suppression affect the Major's arty call in range? I thought of that but I was scared of losing the Major doing so. 3. How much health does the vet 0/2 barrages from the Major take from the Schwer respectively? In: Replay Reviews |
Thread: What went wrong?4 Feb 2017, 13:57 PM
I play as the USF. I went to the early game going for the cutoff. Then mid game where I secured a lot of wipes on his units and weapon teams alike(I even built a Pack Howie because I don't know what to do with that much manpower). Though the Stuart could use a little more finesse I think. Then the late game is when I started faltering. Obers at vet 3+ are batshit OP with insta suppress on the move which I was caught by surprise(never saw Obers past vet 1 honestly). Not to mention the Command Panther which were causing problems with Pershing. I can't get a Jackson due to the CQC nature of the map. His Shwerer perfectly covers the mid VP behind a shotblocker(I know that the AT gun will hit the building in front of it instead. So in the lategame I lost my pershing and Sherman due to combined assault of the OKW with his Obers suppressing everyone they see and Mark Target on my Pershing. TL;DR = What could I do to become better? What mistakes did I made? In: Replay Reviews |
Thread: What went wrong?4 Feb 2017, 13:44 PM
USF. This is the game where I wiped his squads a lot, always going for the cut off. And still lose. Now I also knew that the shotblocker for the Schwerer doesn't affect its gun at all and Obers are batshit OP with always-on suppression. In: Replays |
Thread: Balance team, Please buff the USF AA HT2 Feb 2017, 20:12 PM
I really dont want this dark age of dual USF AA HT coming again ... He made a serious mistake going Shrecks vs a unit that can suppress, plus muni conversion hurts his ability to get Puma, hell even a Luchs is enough to scare the HT away. In: COH2 Balance |
Thread: Balance team, Please buff the USF AA HT2 Feb 2017, 20:02 PM
Main arguments for this is: Even with the nerfs, the M20 serves as a better, cheaper shock unit(also best mines) that has no counters available from its deployment that early vs the AA HT which shares the field with other lights. You can always deter a Luchs with AT grenades when that happens. Regarding the 222, it's the other way around, though: M15 lost none of its efficacy vs the 222(which was pretty low to begin with) The 222 is significantly more expensive now(now serves as a anti-light, your words) The 222 deals a bit less damage with the autocannon at close(if they're fighting close range, something is very wrong) AP rounds for HT is pretty weak to begin with. The M15 is: - Mobile (thus, annoying to kill, especially with AT guns) = same as M20, difference is its squishier - Excellent vs infantry = shared with M20, but it's true HT does its job better - Excellent vs half-track vehicles (Not counting Luchs/Puma) = No, with the new buffs, the OKW HT will shred the AA HT and with no prioritise vehicle, AA HT will do figure 8's before it fires on the OST HT No sane USF player will want to have 2 intensive micro units with no good AT, only good vs infantry, and no utility whatsoever. The only light that can be paired with is the Stuart, and that is in another tier. Compared to the OKW HT, - Can defend itself against lights due to how Allied armor works(also buffed pen helps) - Increased viability vs garrisons, which is a huge issue as OKW - Has smoke (its fine if you guys didn't include this, as USF HT is already super mobile, excluding spastic driving) In: COH2 Balance |
Thread: Balance team, Please buff the USF AA HT2 Feb 2017, 16:08 PM
So, I main USF and played around with WBP 1.7 a lot to test the new changes and tweak builds. And so far I kinda liked it(except penals). Which brings me to my main point, the AA halftrack will not be even considered for use in 1v1 in its current state. Period. Main arguments for this is: 1. Going LT tier usually warrants a fast M20. The shock value alone can outright end games if played right. It has mines, smoke and even a zook(probably be removed) for anti-light vehicle duty. The M20's far overshadows the HT and even with M20 nerfs, it will still be the meta pick for LT tier. 2. The problems of the unit itself. Not only it's hard enough to even micro the damn HT, pathfinding will absolutely screw players over because of the driving capabilities of a retarded seal. The main gun can NOT penetrate 100% the Luchs and the new 222 will demolish the HT that costs twice as much as the 222. 3. It has no AT capabilites ever. Main gun shoots too slow and not enough pen too make up for the price. Luchs, Puma and 222 will hit the field around the same time if both sides are equal, limiting its usefulness by far. The price itself will delay weapon racks even further, and if we go racks first there's no point in going for HT in the first place. Proposed buffs for AA HT: 1. Just give the unit the ability to fire frontal and most of the pathfinding issues is gone because players won't have to spam the U key in a fight. 2. Increase main gun penetration so it can pen Luchs reliably. 3. Double damage on main gun but penalty vs infantry increased to -75% so it doesn't screw with infantry balance. 4. Give 'Prioritise Vehicles' ability. These fixes alone can help a lot with making the unit viable and not just something for bragging rights in a match. The OKW HT is now more viable in certain matchups because of the buffs it got so I hope the USF gets the same treatment. In: COH2 Balance |
Thread: About the War Spoils Beta7 May 2016, 18:02 PM
We all know about the beta War Spoils requiring finishing matches to earn points to buy stuff. So the question is that does it count previous matches(win/lose) before the implementation or is everyone start at zero? If it is from start then HELL NAWWWWWWWWWWWWWWW In: Lobby |
Thread: Dealing with Campers9 Apr 2016, 07:15 AM
TL;DR OKW camps with flak truck. Auto lose since cannot kill. OK so the OKW player decided to bring 2 sturms out of the gate. So I brought all my men to the right side. Then I lost the early game(riflemen bled to death, RE wiped). Brought more riflemen to flank and secure cutoff, then saw the truck. "Ok then", I said. Pumped out Cap and Stuart ASAP to deal with Flak HT(the one ppl NEVER build), surprised by raketen parked beside the truck, making sure I can't get close with the stuart. Riflemen were also nulled by suppression. Come 5 mins later then I saw it. He parked his flak truck at middle VP. Tried AT gunning, pack howie it(swarmed to death). Tried bringing stuart(died). Then I decided to YOLO my shermans to kill that truck(keep in mind that I denied both fuel for first 3/4 of the match). HE. MADE. ANOTHER. ONE. It went downhill from there and OKW managed to win by sheer blobbing at the end. And I don't have meta commanders since Relic too stingy. In: Replay Reviews |
Thread: Camping with Flak Truck9 Apr 2016, 07:03 AM
Got bled to death by Flak truck. In: Replays |
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