Hi August, thank you so much for taking the time out of your day to write this up for me. Really, I appreciate it.
Secondly, what would you say some of my strengths(if there are any) that I have? I want to try and play to my strengths the most and was wondering if there was anything I was doing properly?
Thirdly, I can never seem to make the M20 work for me properly. I feel like the flak truck is also a great tool to dislodge MGs from buildings, more so than the 81mm mortar (range is trash now) or pak howie or something similar.
Your Rifle play is good, putting them in cover, responding to immediate threats in the first 5 minutes. Even exploited the garrison where the Gren in using by shooting from the side where there are no windows. Remember, always send squads in the direction with the least amount of windows. Your vehicle play is kinda subpar looking at the Flak HT, however I don't judge based on a situational unit. Do not make the mistake of dissing the M20. It will absolutely shred squads close range(any squads with no AT and flanked weapon teams) and snipe models long range(any squad with fausts). Put one zook on RE when you first tech weapon racks and rest on BARs, giving them another zook if you facing against Luchs for OKW. With USF, you have to direct your entire force towards his weakest point. Every engagement is a commitment because you have to snowball to late game given how pathetic USF late game without Pershing/Calliope.
For M20 usage,
1. The upgrade is a must buy. No buts.
2. The MG is equivalent of a Rifle squad with a BAR in terms of DPS.
3. Mines immobilise all enemy vehicles. Put them in common traffic areas and bait your vehicles over them to kill any enemy tank. Suitable as a fall back point. However it is very expensive at 60 munis. My advice is to put them where you think enemy vehicles might go to chase your retreating infantry.
4. The crew comes with a zook. Before this gets removed by the balance team use it as a last resort if you have nothing else to kill light tanks together with AT Rifle grenades.
5. It can sight for enemy MG's and tanks for the rest of your forces to move in. Just be careful because it dies to 2 AT gun shots.
6. It has increased accuracy against snipers so it's very good to dive and kill snipers. Be careful of Grens and mines.
7. It can circle around unsupported Pak guns and MG42s in the open(read: alone and no grens whatsoever)