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Thread: Churchill tank is the most OP unit ingame11 Sep 2018, 13:51 PM
Lmao I dont know what yall discusing about but the thing is, churchill is a good example of how a unit of high tiers should look like. Powerful, fits its role and has good utility. Everything after paying its price on teching and spending time building it (yes, this is an indirect against the remaining call ins). Churchill doesnt need to be changed. All the other units of similar tiers, should aim to be like the churchill In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 21:21 PM
The tank does good for its cost and the tech level, it does what you expect to do after you tech to the last level of teching. Its not VERY cost efficent as you say lol In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 20:04 PM
And how is that related to the churchill being op? lol In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 19:39 PM
?
Thats another good point, if you cant kill it dont go nuts and lose all your other things while you try to kill it.
Thats how heavy tanks are supossed to work, they are hard to kill lol In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 17:48 PM
By the time the churchill hits the field, you should at least have 2/3 anti tank sources that deal at least 160 damage per shot, if you have problems dealing with snared churchills, maybe you should train your micro to move the other stuff around the battlefield, the other dude will focus on save the churchill, you can capitalize on that. In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 17:35 PM
Sorry but I cant imagine an scenario where churchills dominate in team games, specially when there is twice the axis stuff. I play mostly 1v1, but I play team games sometimes. If you are engaging a churchill with anti tank guns and you dont have a squad with panzerfaust nearby, you are doing something wrong. Churchill in my opinion is probably one of the most balanced heavy tanks in the game.
I didnt revive the thread, look up. If you are only considering JP4 and StuG in the formula to deal with the churchills, you should reconsider the way you are analyzing the threat. Mines and panzerfaust are the real dangerous thing for the churchill, specially how slow they are. In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame10 Sep 2018, 16:55 PM
I've never had troubles dealing with churchills as ostheer/okw using the proper tools. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch9 Sep 2018, 15:18 PM
You act like we want to make it mobile, stealthy PaK43. I would be 100% up for that In: Lobby |
Thread: Rear Echeleons need reworking.1 Sep 2018, 19:50 PM
Can we give them a non doctrinal flamethrower like all the other factions and swap the rifle company ability with something like a assault package that gives RE m3 sub machine guns and demos like assault engineers? In: COH2 Balance |
Thread: Feedback for Commander Revamppatch1 Sep 2018, 18:03 PM
In: Lobby |
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