I assumed that if tank at/below 40hp, there was a chance it would abandon/ instant die as ammo rack cook off or something liked that. And because of this. We had this kind of weird shit:
Both Firefly and M36 got 2 hits from Jadtiger. but M36 alived, Firefly cooked off.
Kingtiger HEAT shell with 312 dmg increased the chance of that RNG kick in by a lot than typical 300 dmg gun. is it working as instended or a gitch ?.
worst thing of Tank crew repair: You cant stop it if you got catched. Like watching your tank slowly dying shot after shot ((
As least player can stop it, let the tank move with huge speed debuff
Alies need Demo because:
- Soviet need to lay trap to bleed enemies, every ammu you spent to take 1-2 or whole german inf squad down that is your win. Althrough abusing demo is bit too much.
- Breakthrough defend tructure such at barwire, tank trap ( if Axis pick doctrine). Destroy important stuff such at OKW HQ, MG bunker, flak nest, 105mm gun, pak 88...v..v ( stay true on timed demo, C4 charge or engine Demo).
- Destroy some shotblocker, garrison which farvor Okw/Ost Campping side or simple open new path for your attack.
let saying, Weh get demo:
- How can Soviet attack if every corner, shotblock is demo despite Cons already weaker than Gren.
- Destroy shotblock, garrison give Ost huge advantage on both defend and offense by favor line of sight, long range attack on openfield. That why Heavy Jeager doctrine which give Pios C4 charge is fucking OP.
And again, Nerfing Pathfinder didn't change a that fact USF had to live on Rifleman no matter the change. For example:
+ Go for Ass eng: 1 or 2 and shut down in mid game. Back to Rifleman.
+ Go for mec Rife: 1 or 2, limited by timmming (1CP). Performance drop off when Axis got their full scale long range fight power. Back to Rifleman.
+ Go mortar after 2+3 Rilfeman Openning or after officer unlock: Forcing yourself in to defendsive position which is un-favor USF.
+ Go for Path/IR path: complete viable as Mainline inf since it actually 280-290mp Gren. Not to mention doctrine itself is good in every way.
+ Faster .50 cal or 57mm didn't change a fact that usf need to pay a big cost to gain both support weapon ( pay 250mp + 35 fuel for weapon support and get another modificated Rifleman squad which make the bleed harder ).
+ Did you actually see any proplayers build mortar after the 2nd rifleman to counter MG, garrison as the main reason tier 0 Mortar added to USF (remove smoke from rifleman) Or they build Mortar as same timmming of Leig, Weh, Soviet mortar ?. So what is the point of Tier 0 mortar beside the good old OP day ?. Joke a side, I rather spend 10-30 manpower more to get the 4th gren/4th volk/1st or 2nd MG42 to Overwhelming 2+1 officer + fast .50 cal/ 3 + 1 officer then.
Let saying, Nerf Path... Ok then which espect ?. View range ?, scoped rifle ?, calling time, exp, elite camo ?..v..v. After the nerf will it get any kind of buff such as cheaper cost ( 250-260 mp, 25 mp reinfor ), faster camping rate, reinforment time ?. better vet ?.
And nerf Scott ?. Fine, Then Buff Pak Howie and get the same effect ?. Which kind of nerf for Scott, again Community balance team had nerf hammer it before for no reason. Now they do it again because why not ?
As shown from stat USF are doing fine in 1vs1 and have higher win ratios than OKW/Ostheer so do not see any indication that faction is doing bad.
None of that changes the fact that Pathfinder should not have the role of mainline infatry.
hmmm... but but tournament is Soviet is Axis.
If USF " are doing fine and have higher win ratios vs Axis than why Pro player not favor USF over Soviet ?
USF stopped relying on mainline infatry and got easier access to support weapon with the Tech rework.
Fact remain that Pathfinders being used as mainline infatry is an issue that should be addressed.
- The chance for easier access Support weapon is an adpation for early game change from Okw, Weh and help USF less suffer from the techtree itself. The truth is USF Replying on Rifleman in Whole game.
Oof, wrong thread.
There are some nerf that neutrual USF defend power like .50 cal nerf, Pak Howie Nerf. Rifleman lost their toughness at vet 3... etc etc.
Snowball would be nothing if you cant hold the line, retain your advantage as long as possible.
Path spam kinda give more flexiable in both defend and offend by a big margin.