Alies got nerfed too. 60 range TD nerf pen vet, rocket atry got nerf reload. Cornet nerfed hard, USF Howie, M8 Scott nerfed to useless state.
is it a fair trade for brumbar nerf ?
USF: more brutal force to win a game. Less inderect fire ( below rank 150). Mechanize, recon, urban still carry harder.
Sov: Hard to say better than live ver.
UKF: they will be in WTF state for sure. Cant predict.
Weh: less OPtruppen, moar 5 mens
OKW: New changing of Medic finally bring them back to life.
You do understand that, even if crit repair was removed, the crews would still exist AND repair at the exact speed that is more than sufficient right now in live right? The only change would be engine damage and broken guns would still hurt usf like it does other factions. If you had no RE ever you would STILL be better off than other factions as your crews are right there.....
you take something you give something. Take Crit repair out for no reason and ?
You are absolutely missing what I'm saying.
Map control translates to more resources.
Those resources translate to better support elements. I'm not under the illusion that sappers are going to be obersoldaten, but i think that because of their adaptability and scale ability it has the potential to absolutely upset the game balance as we know.
You seem to think sappers can't fight, that's simply false. They can fight better than pios can and scale better as well. I can see it potentially snowballing dramatically.
More map control means faster AEC means enemy needs faster AT, which means sappers map control can go further ect ect.
Obviously this is theory crafting but again, I see potential for fucking up the game and it should be watched.
like i said. How do you hold point is bigger problem. AEC + UC get nerf timming too. Your sapper cant hold the point against Ostruppen until 2 Brens gun ( which is late and stupid). that why I ask you how many Sapper you need to fill the field to make theory crafting come true.
wut?
more than all your stock armour already having an engineer built in? perhaps they should be able to temporarily turn the tank in to a perishing? like what do you want here?
my answer to Vipper nerf. Good luck with RE repair speed. Crittial Repair give USF paper armor evading quickly against Superrior Axis tank, Take it out for what ? Who invest more micro shall have more advantages than another.
Unless you Give Rear Echelon real impact espect, you shouldn't change tank crews. Just let them alone.
you are ignoring scaling.
its not that they are going to be god tier, its that they are going to be too cost efficient and too flexible
sappers cost nearly 2/3 the price of tommies, which means increased map control, which means resources
they also benefit from bolster which means 25% more health and firepower (although the benefits of an extra man are far greater than 25% because increased models means increased targets, which can lead to less damage concentrated on singular targets)
they also iirc have a 0.9 target size, which is below average making em harder to hit out of the box
they also have a snare so you wont be able to aggressively punish them in the light phase
they can also get PIATS to they will scale into the mid late game as AT
they are also cheap per head to reinforce any captured weapon teams
they can also build forward heals, reinforcement and emplacements
they can destroy cover
they can lay mines
they can lay wire
they can also heal your armour
they have the potential to be a zerg rush that can adapt readily to what ever the enemy does to fight them.
it needs to be tested but it has A LOT of room for making the game realllly shiity.
good luck to spamming Royal Engineer until you get Heavy upgrade
like i said before. Royal Engineer not Fine-ish combat squad what so ever, Give them 3 LMG in late game to win 4/10 match against vet 3 MG42 Gren and get only 1% HP model left is stupidness.
Map control is one thing, but holding it is another. Sapper cant hold aganist any mainline inf in early, mid game (even with 2 brens). For every model trade, UKF lose more than Axis.
--A good option add to vehicles crews also (although I would rather have replace the vet 1 ability that could be move to elite armor doctrine)
M1 81mm Mortar
--Pls stop buffing the USF mortar.
The unit is simply not weaker than other mortars while it come with no tech unlike other moratrs.
M7 Light Anti-Vehicle Mine
--A good change
Pack Howitzer
--PLS fix the HEAT barrage which is OP.
M15 AA Half-Track
--Good change.
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Other:
--M20 pls bring upgrade inline with other units and replace the MU cost manpower/fuel there is not reason for this inconstancy.
--Major bring in line with other infatry and make smoke and barrage share CD or removed smoke from the unit.
1/ then buff tank crews repairs.
2/ by lacking range than Ost, OKW inderect fire, M81 trully a Mirco mortar. Not to mention going M81 first would give USF a handicap.
3/ Howie in patch test is useless autofire stuff. testing in V3 need around 7-9 barrages to gain vet 2. And yet HEAT is not OP as all. HEAT barrage is the answer for Turrle playstyle even it is not effective as rocket arty.
4/No !, M20 armor skirt update is Balanced. This is unity car, not direct combat armor car. If you want MP/fuel upgrade than change .50 cal to 37mm canon.
5/ He is Major, not your private.