I assume 6, I don't see any reason it would be different from the rest of the faction design. I haven't used it in a long time because it's not that great for the price you pay.
120mm mortar crews are 5 now to prevent 1 man mortar squad. |
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yes but vsl is a doctrine, it locks you out of other cool abilities and heavy tanks.
it should be stronger than rifles + bar/2bars."
> panther is a thing.
> Assault and Hold is cool and useful abilities
> 5 mans upgrade just compeletely shut down Ost weakest. Say hello with Halftrack snowball with free heal. They can stay in front of your gate until the match end.
> Fragment bomb = super cool
dont forget stromtrooper and it halftrack ~
common, 5 men Gren bring Ost to USF old time |
Bazooka truck =))
btw: what purpose for that ? nerfing all " Mounted inf Car" stat ? |
well, with 50 range autofire going 1 or 2 Scotts is too risky ( get shot by pak, Raketten right after you fire).
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Alies got nerfed too. 60 range TD nerf pen vet, rocket atry got nerf reload. Cornet nerfed hard, USF Howie, M8 Scott nerfed to useless state.
is it a fair trade for brumbar nerf ? |
nobody uses KV/Churchill/BD?
Receipts please. In my 1000 ranked 2v2, they are used as often as brumbar.
I seen top replays using them in 1v1.
You sure?
So my theory is right, less used units = more buffs needed?
But no, the 3 allies units are used often.
in my top 80 2v2, alies dont use M4 105 nor churchill anymore. KV is rarely. TD is 1 thing but AT gun is anohter. |
USF: more brutal force to win a game. Less inderect fire ( below rank 150). Mechanize, recon, urban still carry harder.
Sov: Hard to say better than live ver.
UKF: they will be in WTF state for sure. Cant predict.
Weh: less OPtruppen, moar 5 mens
OKW: New changing of Medic finally bring them back to life. |
You do understand that, even if crit repair was removed, the crews would still exist AND repair at the exact speed that is more than sufficient right now in live right? The only change would be engine damage and broken guns would still hurt usf like it does other factions. If you had no RE ever you would STILL be better off than other factions as your crews are right there.....
you take something you give something. Take Crit repair out for no reason and ?
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You are absolutely missing what I'm saying.
Map control translates to more resources.
Those resources translate to better support elements. I'm not under the illusion that sappers are going to be obersoldaten, but i think that because of their adaptability and scale ability it has the potential to absolutely upset the game balance as we know.
You seem to think sappers can't fight, that's simply false. They can fight better than pios can and scale better as well. I can see it potentially snowballing dramatically.
More map control means faster AEC means enemy needs faster AT, which means sappers map control can go further ect ect.
Obviously this is theory crafting but again, I see potential for fucking up the game and it should be watched.
like i said. How do you hold point is bigger problem. AEC + UC get nerf timming too. Your sapper cant hold the point against Ostruppen until 2 Brens gun ( which is late and stupid). that why I ask you how many Sapper you need to fill the field to make theory crafting come true.
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Another thing is real game condition. How many Sapper you need to fill the field to acttually outmatch enemies ?
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