as T-34s capture point ability, How about let it fire only machine guns at vet 2 ?
That make your T-34s worthy. |
One could lower T-34/85's hmg DPS to that of PzIV and have vet 1 add "tank desant" with the DPS of pintle.
That would allow the T-34/85 to perform as German tank.
No, thanks. Just leave T-34-85 alone. It is balanced now.
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Thread: RK 43 6 May 2021, 04:25 AM
TBH, I'm quite surprised anyone thinking 57 is the best AT gun. Thought (at least in Kor. community) we all agreed on the pak 40 is the best one.
Joke a side, in VN.Community, Alies ATG are born for killing Alies tank rather than Axis. If Enemies picked 57mm, 7 prounder or Zis, you are fucked for sure.
After all, Armor values matter. |
Thread: RK 43 6 May 2021, 04:22 AM
in Axis repesective, 57mm is the best AT gun because:
- one of the best ROF ATG.
- Wide arc, fast aim time + Combo Take Aim + HVAP dominating all Alies Heavy tanks.
- default pen good enough to pen M4 75/76, T-34-76, Cromwell in all range. You hardly need HVAP, just take aim and see hot knije cut through butter.
In USF side, well that is another story because armor values matter.
RK 43 cloak ability actually good. At the time you got shot, second shell was already on barrel. there is no time for alies medium tank can do if you got hit by 2 vetted 3 RK 43 cloaked.
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then give Ez8 more speed, mobility and Switch-able shell 200 DMG with ammu pay at vet 2. |
yes, that is us.
We only take screenshot and leave the match. sadly |
btw: He shell skill shot can use while APCBC is actived. But it would cancel current skill and you had to wait 20s to use APCBC skill aganist. That 20s cannot be effected with radio net for balance.
Both switch-able shells cooldown are effected with radio net so you had to bring 2-3 tank together to pursuit and destroy axis death ball. |
About ez8 changing, Buff its mobility and unity is better than On/Off skills,
My recommend is:
1/ default M42A1 HE shell shot:
+ range: 40m cost: 20 ammu
+ DMG profile like M4 He shell.
+ countdown: 35s, affected with Radio net.
+ Tank need to load it first, no delay on aimming.
Reason: Give Ez8 an actually Anti inf power but not powẻrcreep (control by Player mirco).
2/ vet 2: buff mobility, make Ez8 run faster, accelaration faster. With this, Ez8 would Overwhelming axis medium tanks and explore the frontline with fast HE shot.
- New timmed ability: M62 APCBC shell: The shell With better balistic cap design provide better pen than default AP in all range. It fill with 63.7 gram of HE inside for more post damage.
+ pen: 245/220/200.
+ Reload time: 30% lower than default shot, can be faster with radion net.
+ dmg:200.
+ Cost: 50 ammu. active time in 40s
+ Cooldown time: 50~60s, affected with Radio net like HE shell shot.
+ Come in at vet 2 so people had to save and build up their ez8 team to unlock their fully power.
in 1v1, that idea give USF players more agressive and tools to play ez8 rather than M4 76, M36 which can stand against Panther in close combat ( out control skill) while supporting inf with HE shot.
in team game, muti ez8 vet 2 as reactive force to hold panther horde. it may cant win the charge but still give the horde a headheache so AT gun, TD can properly finish them. |
Wow I feel like an idiot because I use mech so much but does the WC51 have mark target??
yes, it's vet 1 ability |
[youtube]avHCcrgvO6w?t=1746[/youtube]
the reaon why timed rifle nade from RE is actually OP buff, not nerf:
Why new change, Tightrope can quickly pump out 4 nades in very short time indeed, completely wipe out inf in green cover for sure.
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