Heard this from Luvnest and it's pretty good against either faction, and it's doctrine free.
Build Order:
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC(if you see/suspect light vehicles)
RE(if not going AEC)
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell |
I've been saying this since the day that they put T-34/76 into T4, "Put T-34/85 in T4 and T-34/76 in T3 but with an increased cost of fuel not MP." And no one is listening to me. Also /76 ain't good against infantry so if you go up against a Volks with shrecks know that you're just feeding them vet unless you try to run 'em over. |
IMO JT is the hard counter against the Allied Tank Destroyers such as Firefly,SU-85 not Jackson because it's a mobile tank destroyer but in 2v2+ it's a situational unit to get, not that anybody is trying to rush for a JT or anything, I personally don't get it most of the time because i don't get maps like Minsk Pocket or Langres but then again it's SITUATIONAL. |
OKW vs Soviets is not balanced IMO, it can go either way depending on the players choice, in your level of play if the Soviet guy goes maxim spam,it's gg for you, if not gg for him. |
Nah man, that would be OP in team games, think about it an OKW player getting shrecks on his volks and dropping it for his Osttruppen teammate or getting a Bren for your IS and dropping it for your teammate's cons. Can be cheesy. |
If you mean the common rarity commanders the list is:
1.Jaeger Armor
2.Mechanised(not Mech Assault)
3.Blitzkrieg
If you mean the most used commanders the list is:
1.Lightning War
2.Mobile Defence
3.Osttruppen
These are for 1v1s, don't know about team games so can't help you out there. |
I can't tell you what to build as UKF in team games BUT one thing that I'm good at is 3v3 as USF. If the enemy team has all OKW, that's very good news for you to go Heavy Cavalry Company.
Go for 4 rifles into Captain, after getting the Captain get an AT gun, if you suspect light vehicles or you saw the Mech HQ get 2 AT guns just to be safe until your sherman comes. Then after getting the AT guns get 1 Ranger squad and THAT's IT, more than 1 will bleed you hard..
Also don't forget to upgrade your rifles with BARs after you get the Captain. Now tech Major and get a Sherman out, DON'T WASTE IT, It's gonna be hard trying to survive with only 1 Sherman while waiting for the Pershing.
After getting the Pershing, then it depends on your choice what to get,observe the battlefield! And if needed you can tech back to LT to get .50 cals and IMO just let the LT die, it's just gonna be MP bleed for you if you get him after 30mins. |
Treat them like a Grenadier and a Sniper fighting along next to each other.. The only difference is that they can only snipe below %70 HP. BUT the beauty of JLI is the OP 15 muni grenades. Spam them everywhere and you'll get a squadwipe eventually and even then what can you lose it's only 15 muni LUL. |
Lend lease is very viable in 1v1s IMO,The main back bone of the doctrine is of course the Dushka and M4C Sherman BUT the Cons repair kit could prove useful if you're going for 3 Cons into T2 and getting 2 Maxims out. M5 Halftrack is OK, not that really great and all + those guards are just MP bleed IMO and calling 30 fuel for 100 muni ain't that great either,planting a demo on the VP to get a squadwipe can prove more usage than getting that 30 fuel. |
The emplacements are meant to hold the enemy while you get your Comet/Firefly s.. In 4v4s, DO NOT get a Cromwell if you're playing UKF, and you don't have to build emplacements as well get a trench and a Vickers in it.. There you go an emplacements for you at the cost of 50 MP. If the game has gone to the late game and it depends what you have and what the enemy has... if the enemy has Panthers,KTs,Tigers then getting double or triple Firefly could work for you. You just have to play more to get better mate. |