General Information
Email:
navyprlyna(pht)bhgybbx.pbz
Register Time: 24 Jan 2016, 11:30 AM
Last Visit Time: 22 Jan 2022, 19:26 PM
Steam: 76561198106452569
Residence: United Kingdom
Nationality: United Kingdom
Timezone: UTC
Game Name: Earth
What i do is get a con then sniper then 3 more cons for that AT nade.Get at nades after you built your 4th con squad. Can really wreck OST on long maps not Crossing but like Langres or Kharkov.
Don't back tech to T2 unless you have shit ton of MP but no fuel. Then again you could just get guards instead of an AT gun.
Yup,that's pretty much the way to do it (building your own sniper) gainst a good opponent, that's why OST only chance at beating a UKF player is building that early sniper.
1)When you push the enemy on all fronts, just cap the points around the area, and get your guys in green cover and just wait, if he blobs on 1 side you can just get your other units on other sides to flank them which is even better.
2)Early game just make sure you get in a building or behind heavy cover when you see a spio if he charges to get up close you won the engagement already.
About the blobs dude just get 4 rifles into captain and equip those rifles with double BARs or 1919s if you went the doctrine for it.There is a reason why they are called "Terminators".
3)The teching choices are 3Rifles into LT or 4 Rifles into Captain well since the LT tech is dead with the 222 health buff, every USF player has to go captain to have a chance to survive, though if going against OKW and you saw the Medical HQ going an AA-HT wouldn't hurt though you have to put pressure on him hard and get both fuels to get the Major quick and end the game.
Or you can just go 4 Rifles into captain and pick Airborne to get a .50cal or 2, .50cals suppresses infantry hard.
4)What i do is I put each unit in a different control group early and mid game to have more control over each units. Heard your REs said "Grenade!"? Just press 1 and T(for default key) and it's a wasted muni for the enemy.
Though you need to practice a lot to get used to that.
5)If he went 4 rifles into captain i suggest you should go for Med HQ and get a flak halftrack, though you need to be careful about zooks and AT nades from riflemen, Flak-halftrack suppresses sturms close in and they die, if you see the LT, than that's good news go for a Mech HQ and get a luchs ASAP to finish the game in 10 mins.
LUL as Brits can't counter LMG grens, wtf is wrong with you mate? like Luvnest says "UKF has like everything at their disposal." Get the 5 men upgrade early on and you'll do wonders with it.And unlock weapon racks once you have teched T3.
Well, from what i heard you get Starting IS-IS-IS-IS-T1-Bofors-5 Men Upgrade-AT-AT-T3-Crom-Crom... Then go from there. Though you need to fit in the weapon upgrade somewhere in the build order.
Get a Bofor in a VP then a Pit behind the Bofors in a safe location but close enough to cover it from indirect fire. Do these to cover a VP and a fuel if possible, if not try to cover the fuel with Bofors and try to get the VP with your IS.
Like i said in my various other build orders for other people this one works so well in most of the maps and against both OST and OKW.
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC Research(if you see/suspect light vehicles)
RE
AEC
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
This is a match I played against Kryptic shows a pretty good usage of Tommies IMO. Though getting out the 5 men upgrade after building T1 is very good and critical because you force yourself to going AEC.