Although guide is really good, some information seems to be outdated or with no clear explanation. Pretty sure that I saw something like "rifleman smokes" and brits extra-salvaging wrecks(afaik, all wreck salvages now are just +5 fuel and +15 munis for scavengers from OKW).
Also would like to suggest some sort of visual distinqtion between usual infantry-men and commisar abilities in that table. Maybe put his cap next to ability instead of rifleman figurine?
I was ruled by this information from patchnotes
Wreck values normalized
We are adjusting the amount of resources players can attain from vehicles using doctrinal salvage abilities. Previously, certain wrecks would award large amount of munitions/manpower, which wouldn’t correspond to their class. We are now changing salvage so that only fuel and munitions are awarded from salvaging a wreck. Moreover we are normalizing wreck values so that the amount of resources gained now depend on the worth of the vehicle.
(Values are given in Munitions/Fuel)
Ultra Lights 10/5
Lights 15/10
Mediums 20/25
Advanced Mediums 35/30
Heavies 50/40
Super Heavies 60/45
The changes to salvage affect both Tank Hunter Doctrine (Soviets) and Tactical Support Regiment (UKF) salvage abilities.
And USF smoke grenade ability contains only cavrifles, because they have it.
And about commissar, we put only symbols of affected units (at least tried to follow this rule). Commissar itself not affected by his abilities. Thank you for your feedback! It helps to make guide better!