Currently some of the best units vs emplacement, bunkers, OKW truck are ATG. With their long range and scatter they attack ground and get hits on these buildings from safety. Imo it would better if the anti building utility was move to other units.
ATG could have their damage vs building reduced while some vehicles could follow the AVRE/ST example and get more damage vs buildings. Prime candidates could be 105mm Dozer, Brumbar, KV-8/KV-1 and one could expand to Scott/Stug-E |
He is literally applying it to your garrison suggestion though....
If one does nto want to use IS for garrison one can use Ro.E. |
You need to reduce IS popcap and their reinforce time as well, so brits can field more mobile infantry to be enplacement operators. 7 sec for 1 model reinforcement and 8 popcap for a bostered IS squad, it is a bit too much.
Reinforcement 7sec -> 6sec & pop to 7 with boster should be fine imo. For comparison, USF rifles are 5.6sec / 7 popcap. It is certain that sections are not better than rifles as mainlines.
IS balance is rather irrelevant to emplacements. |
I'd like to try it. It could give the diversity to UKF everybody wants and not make it a clone of some other allied armies. I like how simple the idea is. If you calculate the recouped resources right (neither too little bit too much) it could make those emplacements reasonably more mobile.
If there are "mobile" they are no longer emplacements...There many solution in improving emplacement my suggestions aim at one with the least change and redesign in emplacement game play. |
I'd make them give back more resources if you dismantle them with sappers. Simple. It would solve the biggest problem with them. They can't retreat - imo this is what stops people from building them. One retreat and you lose 350mp for a mortar emplacement.
That would create another problem, creeping emplacements... |
So the new cost for the mortar would be what? because infantry sections are currently 270, RE are about 240ish (cant remember exactly) and mortar pit is around 450. So unless an overall MP decrease is coming i'd prefer the 1 off 450MP then having to have 200 for a half effective mortar then another 200 plus a squad that could be more useful else where.
Yes but one will not always keep the emplacement garrisoned. One would use his squad elsewhere and he would only garrison emplacements when he need to. |
Im preeeetty sure substitute DOES mean alternative.
Substitute is using something when the original is not available. It can be of equal value or it cab be of less value that can get job done.
Zis barrage is a substitute of the mortar.
Alternative is another option usually of close value. |
yeah
sherman cant penetrate Pz4
Pz4 cant hit sherman while Pz4 is moving only
most case, attacking side is sherman and Pz4 is sitting ground
That's why Sherman has high moving accuracy
any need more word?
Don't think only in your head, talk about your real "experience."
armchair theory is disgusting
You are the one with "armchair" theory.
You claimed:
"Good moving accuracy is useless if you can't penetrate enemy armor"
Good penetration is equally useless if you can't hit anything |
So reducing their stats is fine as long as they are still viable, for example if you reduce mortar's range how will it return fire?
The range would back to normal or even longer when the emplacement would be garrison by a ninfatry squad |
Emplacement have proven some of the most difficult units to get on a good spot going from OP to UP and vice versa. Although there are many solution of redesigned them it seems Relic is reluctant to test them. This proposal aims to allow easier balance with a minimum change.
First emplacements power level is reduced, stat like range, ROF, damage, accuracy and so on are reduced and cost/pop is also reduced.
The garrison mechanisms is overhauled, unit that garrison emplacements do not fire from them but greatly increase the stat of the emplacement.
Reasons:
Player invest less in building them but has to invest more (garrison) to get back for his investment
UKF player will take casualties and thus bleed when using emplacements to their full potential
Abilities like brace might require having a crew or get some cost
One can increase interaction with garrison like emplacements could get passive repair when garrisoned and out of combat, garrisoned troops could get some damage reduction bonuses and so on.
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