And strip OKW of their best counter to tank destroyer and medium spam? I'd rather not. The current Jagdpanzer IV has a clearly defined role, and it excels at it.
The only problem is that nothing except the Tiger I has high enough DPM to fight against the IS-2, but that's no reason to change the JP4 entirely. JP4s do good enough against all other heavies due to their excellent DPM.
And what might that role be?
Because as counter to mediums tanks it far more expensive then SU-76/Stug/M10
And as a counter to "heavy TDs" it cost and is close to that of SU-85/FF/M36 while most dedicated counters are cheaper in cost and pop and work more like soft counter zoning them out than a units that can chase and kill them.
(fun fact: at max range and vet 0 a JP4 actually has a lower TTK against an IS-2 than a Jackson or a Firefly has against a Tiger; only the SU-85 is slightly better)
Is that TTK for FF without tullips?
Fun fact: JP is more expensive than SU-85
Besides that, I do consider the Allied TD profile to be a bad design (even though we're stuck with it now), that I definitely wouldn't want to spread to even more units.
Then simply change the bad design of allied TDs. Either JP need some changes or Allied TDs. Or both.
My point is that all heavies have a design flaw. They should not have high amounts of HP, they should have high armour and mid level HP. That way getting a flank on an IS2/Tiger/Churchill or hitting them with AT guns up close would be a hell of a lot more lethal and a more reliable way to take them out. Their current iteration is horrible, they’re like damage sponges and often times tilt games with RNG because one good dive is invalidated thanks to the huge damage heavies can take.
Their armor/HP is the least of their problems especially for Tiger that can hit and penetrate reliably from range 60. With the cost of around 2 PzIV they need to be worth building.
Churchill being to bounce PzIV rear shot is an issue but a separate one.
You can change the timing all you want. Until people realize giving heavies less armour and more health was a horrible idea, we’re stuck with the current damage sponges.
Tiger and IS-2 where not changed and they are still problematic.
It would definitely help though, a heavy wouldn't show up ~3 minutes after your P4, but more like ~5 minutes. Gives allot more time for your medium to make an impact.
Could also decide to get a JP4 after your P4 instead of going for panzer authorization, to save some fuel and provide solid tank force against heavies. Something that's very expensive to do currently.
This suggestion is purely for OKW, who has the latest timing on its medium, almost forcing you to get a heavy unless you're ahead.
It would help much as band aid.
The problems are:
Super heavy timing/efficiency
TDs efficiency at range 60
The fact that during the tournament the majority of games involved at least doctrinal 1 Super heavy should be a clear indication that these unit over-perform and the problem of "stalling" for super heavy that the previews patch aim to solve, has become even worse since it not even "stalling" now.
Make it more tempting to get a P4 with OKW's teching. Something like:
- Schwerer costs 100 fuel, has Obers, JP4 and 120 fuel Ostheer P4.
- Panzer Authorization costs 20 fuel, allows OST P4 to get a skirt + scatter upgrade for 20 fuel.
Everything else stays the same. Now it's more tempting to get a medium out as OKW over the Tiger, because timing is more in line with other factions. As this is a straight up timing buff, you could probably nerf some other aspect of the faction.
The basic problems would remain:
1) The cost efficiency of super heavies combined with their timing, units that PzIV can not reliably penetrate even if it manages to flank.
2) The effectiveness of 60 range TDs to counter mediums even at max range. A probability of (nearly) 100% to do damage to medium at max range goes against both basic game mechanics, armor/accuracy.
In the current state mediums have little place since they can easily become obsolete.