"Tiger Ace
We are changing the Tiger Ace mechanic to make it more fair (both ways), while keeping it unique.
- Cost changed from 800MP to 720MP/240FU (with buildings)
- Penalties reduced from -25%MP -90% (forever) FU to -20% MP -50% FU for 8 minutes"
Tiger no longer fits it initial role and break a number core game mechanics and thus it should be redesigned.
Design:
Remain unique but not an "I win button". The fact that it comes out fully vetted mean it does not follow normal unit preservation rules and that it is balancing between being able to change the tide or useless.
So the focus of the redesign is to allow the unit progress although fully vetted.
Suggestion:
A)
1) Remove all Penalties. (The penalties make the unit unsuitable for different game modes since they might be to low in 1vs1 but to harsh in bigger modes)
2) Reduce CP to 9-10
3) Replace Tiger ACE with a Stug ACE. Why a Stug? Because a specialized vehicle will be easier to balanced and because Tiger is reference to Wittmann who actually use stugs before getting a Tiger.
4)Allow Stug Ace to normally gain veterancy but gain no bonuses. Once it reaches vet 3 allow it to be refitted for a Tiger ACE.
B)
1)Remove all penalties
2) Have the unit start as normal Tiger with no XP but allow it vet to level 4 or 5 with extra bonuses at those levels.
These changes will allow the unit to progress other units while remaining unique.
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