According to Relic Guards are OP and that is why they are getting nerfed.
Their getting less deflection more pop and more CP.
"We are lowering the PTRS’ deflection damage to reduce their impact against heavy armoured vehicles when attacking from the front."
(something I did pointed out when the deflection damage was increased)
"Guards are having their timing adjusted through a CP increase due to their over effectiveness against a wide range of targets at the time they hit the field; their population is also being increased to match other elite squads."
