How about enabling FRP at T4 for some munitions for both the ostheer 251 halftrack and the soviet M5 by default, without any doctrine requirement? Large maps are indeed very crippling for these two factions.
I mean these HTs can be used to reinforce on the frontline, but doing so they can be taken out quite easily by AT. It's also quite micro intensive and risky, compare this to simply tapping the retreat key and enjoying the retreat bonuses on the WFA factions with FRP.
Balance changes would include that these HTs can only act as FRP in friendly territory and would need some time to set up.
No, I never said I don't like them. It just felt a little bit weird when you are a Lead Artist on the biggest community-driven website and you are getting excluded from a community project which involves a lot of drawing.
I never said that you said you didn't like them, I only said that I thought you made them, that's all.
By the way, speaking about community job. I tried to help them with that. Free of charge, of course. Made a proposal, willing to sacrifice like two weeks of my free time, just to help the community out, but got turned down for no real reason. And I actually had some experience in producing this kind of portraits, like this guy I made like two years ago, when I was less, less experienced than now:
Well.. Whatever, I guess.
Wait so, you didn't make em? Not to offend your skills at making quality pics but I genuinely thought this was your work considering the previous stuff you've done for the game.
This is quite interesting and retarded then I guess.
Correct. Trenches caused some issues with the new ghost sandbagging fix script so we reverted the changes to them. However it seems by accident we reverted the option to build them at all (oops). Will be fixed in a hotfix patch next week.
The ghost fix might work with Widerstreit's new trenches so why not just make them like that? They're pretty weak and fuck with the pathfinding of vehicles anyhow right now.