Profile of Danyek
General Information
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality:
Hungary
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality:
Hungary
Signature
I'm a 2v2/1v1 player so my perspectives match these modes.
Post History of Danyek
Thread: ForBlanco1821 Oct 2016, 17:59 PM
OKW vs Soviets on Arnhem Checkpoint ^^ In: Replays |
Thread: 1v1 custom - Danyek vs Lützow21 Oct 2016, 15:36 PM
Played on Surazh, made by Invictus ![]() In: Replays |
Thread: cblanco:- Danyek19 Oct 2016, 16:26 PM
Just played a fast game before exams ![]() In: Mentoring |
Thread: ForBlanco1719 Oct 2016, 16:25 PM
Fast loss before exams Deconcentration is real ![]() In: Replays |
Thread: OKW can't win over USF19 Oct 2016, 15:56 PM
Maybe upload a replay, so We can help In: OKW Strategies |
Thread: Relic wants your vote about balance16 Oct 2016, 14:53 PM
Which axis unit is like Comet? Which axis unit is like Stuart? Asymmetrical balance ![]() That's why game is good, it's not "A" vs "A", it's more like "X" vs "Y". If you wanna play JT vs JT / Ele vs JT custom matches are here. The balance is not horrible, but favors the allies in a few matchups and in the others axis. What do you think? Instead of wanting allies to get a JT ![]() In: Lobby |
Thread: [2v2] OKW Wehr vs USF BF15 Oct 2016, 16:19 PM
MG should've capped the fuel point at the start - they're team weapons that can move too, a passive HMG in the back can't help you take points in the early game as Wehr Should've retreated the MG right when you saw the USF blob smoking it Don't push too hard with your 222 if there's a british enemy, as AEC can hit the field very early With Wehr, you must always use combined arms, as the only AEC forced a retreat on your MG (a pak should've covered it from behind). Never send an ATG to cap a frontline territory point Plant a few mines (on ice if possible) Team coordination is a must in teamgames - you can even write down your tactic or what you see to help eachother out Don't float - nothing much to say Recognize the situation (enemy had armor advantage (sherman, 2x jackson, comet - tiger was a mistake there as it gets eaten in matter of seconds) you needed Pwerfer and 2-3 ATGs + MGs Sluggish heavy tanks are not good at crushing infantry that are not pinned Should've bought a stug armada to counter jacksons as they're cheap Take cover behind houses with tanks - so enemy ATGs and TDs can't snipe them from afar Hope I highlighted all your mistakes ![]() Better luck next time Oh and PS: Comets are the best against lone heavies, an ATG should always cover them In: Replay Reviews |
Thread: [2v2] OKW Wehr vs USF BF15 Oct 2016, 11:14 AM
Will look at it till the evening ![]() In: Replay Reviews |
Thread: Relic wants your vote about balance12 Oct 2016, 18:50 PM
Lack of viable commanders for soviet ![]() In: Lobby |
Thread: 1v1 British Vs Ost12 Oct 2016, 18:49 PM
I know what you are saying with the "I didn't feel that I need something". Sometimes I do it too, but believe me, it wouldn't have hurt your eco if you buy a vickers. If you don't - start using shift click to queue orders. This way you can build a sandbag while capping and if you are finished (most of the time the cap's almost finished) you can shift click it to immediately go to the next point. Of course you need to experiment with it when you can send them to the next point etc. Brits are really muni dependent but you almost never had problems with it. Because you never really planted mines in the early game They rely heavily on mines as they don't have snares by default and planting a mine at your base's entrance can really punish an overextending enemy vehicle.It's not hard to focus on the whole map in 1s You need practice, but when you get a sense it'll be much easier ![]() Last but not least: Britsish sections are especially cover dependent compared to other nations'. You always have to look for any kind of light/heavy (yellow/green) cover within the capture points radius. Anyway glad I could help! In: Replay Reviews |
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Danyek™





They rely heavily on mines as they don't have snares by default and planting a mine at your base's entrance can really punish an overextending enemy vehicle.