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Thread: PC sales increase thanks to Esports.2 May 2017, 17:58 PM
In: Scrap Yard |
Thread: [Random 2vs2] Ostheer29 Apr 2017, 06:56 AM
Okay so going for double engineer will guarantee you lose the first fight for the fuel, and ask yourself is it really that important for you to wire off that VP? How many VP's will it give you? Is getting the fuel more important? Reality is that its a 2v2 on a map that takes a long time, wiring off that VP is a waste of time. You then also divided your attention between your allies fight and yours with one squad that is almost the worst combat squad in the game. Particularly at your level i would advise focusing your attention in one place. Ost's MG is their backbone, you need to learn how to use it. It is very hard for me to describe how to use it just with words. I would recommend watching some very good players replays, Aimstrong and Devm are some of the best users of Ost MG's there are. Try following the MG for the first 5/10 mins of the game to see how they use it. (of course look at the whole match to see why they are doing what they are doing). When his blob of rifles came you would often leave your MG's pointing in the wrong direction, don't watch the fight try and win the fight! Be more proactive! When you want to help your ally do it with purpose. Dont send just one squad sent half your force with half keeping your flank safe-ish. You were running around with your Grens in one group and your engineers in the other, this doesn't spread the benefits of having a diverse force. When you wiped his MG you could have stolen it, if not stolen you could have moved you (stationary) mg's up so he couldnt get it back! On that note you left your MG's in the same place for so long that he knew exactly where they were, meaning he knew where to flank to kill them. Leaving something in place the whole game doesnt help you. Finally that doctrine is bad for 2v2, if you are going to use it, use it early and use the Assult Grens to help win the early fights. My best recommendation for you is to watch other people play and try to do it yourself. Via Twitch streams or Youtube casts. There are also a lot of video's on how to get the most out of your units and how to best use the games controls. Hope this helps and GOOD LUCK! In: Replay Reviews |
Thread: USF flaktrack28 Apr 2017, 10:19 AM
What do you mean by 'Of course but it is easier to say than do'? I have given an example above of the doing of it. It does have Burst impact, you just have to allow it to set up. the Main guns value comes from its ability to combat light vehicles like the 222, the Flak Halftrack, to an extent the Luchs and i have even killed Puma's with it. If you use the new handbrake mechanic it is much easier to use. Also units out of cover aren't reliably wiped by the Flak Half-track, and who is going to let a squad sit in the open and take 2 whole bursts anyway? The overall vulnerability of the OKW FHT means you have to put more micro into supporting it rather than simply into the unit itself, with keeping a raketten near it for instance. I understand it's still a bitch of a unit to use compared to something like a Stuart but that doesn't mean it's bad. If the unit is too much hassle for you to bother with then don't use it. Its a high micro investment but if you have the capacity to handle it then its a great little vehicle. In: COH2 Gameplay |
Thread: USF flaktrack28 Apr 2017, 08:35 AM
Unfortunately not, though i think i have one vs SturmPanther for the Tournament placement games... This is not a GREAT example because SturmPanther had lag However its an example. If i get some more good games with it I can post them for you ![]() Esxile: The thing takes a lot of micro but you can manage how you use it to limit how much micro you have to put into it. Use it defensively to blunt an enemy attack. You can suppress infantry squads really quickly with it (giving your rifles an even better chance). It also rotates which squad it is firing against much faster too... Maybe the unit isnt for you but it is a good unit. In: COH2 Gameplay |
Thread: [Random 2vs2] Ostheer27 Apr 2017, 14:09 PM
I'm a reasonably good 2v2 player so i can give this a review for you if you would like? Would have to wait till tomorrow evening tho In: Replay Reviews |
Thread: Not just another OKW Rage rant....27 Apr 2017, 10:25 AM
I suggest you upload a replay here: https://www.coh2.org/forum/109/replay-reviews This way we can help you with more specific advice. gl In: Strategy Desk |
Thread: USF flaktrack27 Apr 2017, 09:04 AM
I have been using it to great effect as part of a build which i have used to beat Talisman, Barton and a number of other good players. Its very good partly because it suppresses infantry on the move and can counter 222's. I have also used it to finished off a couple Luchs' with it. Back it up with a zook or 2 so it cant get circled by a 222/luchs. Then use it like the best mg in the game. In: COH2 Gameplay |
Thread: How to counter high level Brits play23 Apr 2017, 07:41 AM
hmmm yeah, i guess you have to have a rak somewhere in this mix... In: OKW Strategies |
Thread: How to counter high level Brits play23 Apr 2017, 06:50 AM
I had another game against a brit player after this one where I used KT plus a JP4 and it worked really well! I still lost the game on VP's. I think the biggest problem with going KT is how long it takes to get there, and then how long it takes to get support for it. And then how much support you have to put into it to keep it from getting bum rushed. In: OKW Strategies |
Thread: How to counter high level Brits play22 Apr 2017, 07:01 AM
Thanks for the review man! Yeah fredbric and i were talking, He thinks the KT would have been better as it can kill inf better and take on the croc AND has more chance of bouncing the at guns. What i worried about tho was the KT getting hit and snared and then being unable to escape the at guns. I feel like those AT rifles actually did quite a lot of inf damage to me as well :/ I dont know its hard, Brits seem to have very few clear counters. Frankly I think those AT gun accuracy bonus's need to go. Were i to play this again it think i would focused all my infantry around killing those at guns to the exclusion of all/most else. Those are what lost me the game i think. In: OKW Strategies |
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However its an example. If i get some more good games with it I can post them for you 
Finndeed