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Profile of MajorBloodnok
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Posts: 10665 | Subs: 9
General Information
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence:
United Kingdom
Nationality:
United Kingdom
Timezone: Europe/London
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence:
United KingdomNationality:
United KingdomTimezone: Europe/London
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Post History of MajorBloodnok
Thread: COH2.ORG Staff & New Promotions30 Oct 2016, 13:01 PM
In: New Members |
Thread: How To Base Kill OKW as USF30 Oct 2016, 12:54 PM
/locking this In: Replays |
Thread: Gameplay opposite of forum discussion29 Oct 2016, 11:19 AM
+1 And the maps ofc ...another convenient shield...![]() In: COH2 Gameplay |
Thread: GGCohMod Invitational Tournament 30/1029 Oct 2016, 10:53 AM
.... Ticker adjusted. Just to be clear for people reading this: British Summer Time stops at midnight tonight and the UK reverts to GMT. Therefore, this tourney will indeed start on Sunday at midday, which will be 13:00hrs CET. Time Zone Converter In: Events Central |
Thread: October Udate - New maps are terrible28 Oct 2016, 16:14 PM
We are not continuing with a troll thread. The OP has one post and no player card to identify his skill level. For those who want to know why the 2/3/4s maps were not looked at: please see at least two other threads about this aspect. /locked Moved from Lobby to Scrap Yard In: Scrap Yard |
Thread: [Blog 2016/10/26] Community Map Rotation28 Oct 2016, 10:18 AM
Good that they are adding these maps to the game. My only problems are why are so many of them urban? Is it too hard to ask for some more open maps with some greenery on them? I think our mapmakerss felt that 'Soviet Field maps' were already well catered for in 1v1. The aim was partly to provide for CQC, without stimulating howls of "Stalingrad redux" all the time. Also the maps are only for 1v1... Most of the community plays in team games so will we be getting some maps for 2v2 and 3v3 at least? the current map pool is full of crappy maps and its getting really bland to play. I quite agree. The mappers here are conscious of that also. The problem is time and effort: it apparently takes upwards of two months to create a playable 2v2 map, and often longer for 3s or 4s. Part of the reason for delay includes getting together reliable testers to give a stream of info, which becomes progressively more difficult as the number of armies grow and the maps get bigger. In: COH2 Gameplay |
Thread: October 25th Update28 Oct 2016, 09:24 AM
believe it or not, coh 2 is only a bit competitiv in 1 vs 1, the other team games are casual. I assume you're not seeking a career in sales? You play to your base to maximise your income. 1v1 showcases the game; the larger factions produce the revenue. You hate on the bulk of your customers = you are likely to turn them off the game and your income diminishes. Ty to Tric and all the other map makers (monolithicbacons, ..)and also to the community modders (cruz, miragefla, gg, smith & more). Amen to that. There are more and more people whining but less doing something to improve this shit game. Say to yourself daily: 'Every day, in every way, I will try harder and harder.' notice i didnt thanks kyle or relic. Jep. PR is not the route for you! If you want to stop any support for this game, you're doing just fine. In: Lobby |
Thread: About Smurf accounts...a RANT!25 Oct 2016, 12:29 PM
Moved to Scrap Yard In: Scrap Yard |
Thread: [CoH2] Changelog25 Oct 2016, 09:18 AM
Oct. 25th Update A huge thanks goes out to Miragefla, Mr. Smith, and Cruzz for their help identifying and testing bugs for this patch. New Content 5 (one for each faction) new FREE Halloween themed skins added to the game 6 new Community-made maps added to the Community Map Rotation Halloween Event Log-in between Oct. 25th 2:00 PM PDT - Nov. 8th 10:00 AM PDT to receive 5 Halloween themed vehicle skins for FREE! Play with any of the Halloween skins during the Halloween Weekend to earn 2x Loot Points! Bug Fixes Fixed a bug where it was possible for a player to discover if a building was garrisoned through the fog of war by issuing a garrison building command. Fixed a bug where it was possible to determine which direction a garrisoned MG was facing through the fog of war. Fixed a bug where certain team weapons wouldn't follow queued commands to capture neutral territory. Fixed a bug where Weapon Racks did not announce upon start/completion of research Fixed a bug where the British counter-barrage would target the Brummbar Fixed a bug where Paratrooper & Ranger grenades would cancel after 3 seconds. Fixed a bug where Sapper barbed wire was not crushable by light vehicles Fixed a bug where Pershing and Comet auto throw grenades were capable of causing the crew_shocked critical Fixed a bug where the Brummbar and Panther were using incorrect speech lines Fixed a bug where stun grenades would cause unintended behaviour on retreats as well when exiting buildings Fixed an issue where the MG-34 Generic weapon was more powerful then lmg_moving and lmg_moving_no_prone Fixed a bug where grenades were not receiving their proper range reduction Fixed a bug that would occasionally cause vehicles such as the Puma and 222 to do unintentional 360 or 180 degree turns Fixed a bug where units such as the Fallschirmjägers, Pathfinders, etc. would remain camouflaged on retreat Fixed a bug that occasionally caused Penals to instantly become unsuppressed Fixed a bug where the British Sniper would fail to engage garrisoned units Quality of Life Changes Removed the auto-rotate from the Wehrmacht 250 Half-track The British Universal Carrier Vickers weapon now follows attack commands The Soviet 45mm ATG 1.25 received accuracy modifier for the squad has been removed to match all other anti-tank gun squads. In: Lobby |
Thread: [CoH2] Changelog25 Oct 2016, 09:16 AM
August 18th Update New Content Three new UGC skin sets have been added to the game. 35% of all proceeds generated from these skins go back to their creators. British - Geirolul by GrumpNTug OKW - Calamity Ravens by RitaRush USF - Valkyria Mauler by Puppeteer --------------- October 4th Update New User Experience Replaced the two commanders given to new players for registering by 30,000 Supply Points to spend as they see fit in the in-game store (this change only affects new players going onward) Multiplayer standalone now compatible with mods; modding hub unlocked in this standalone version of the game as well Humble Bundle 5 new skins (1 for each faction) added to the game for the COH 10th Anniversary Humble Bundle. In: Lobby |
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Latest replays uploaded by MajorBloodnok
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USF nightmare:the dreaded Kubel & Schwerer Panzer HQby: MajorBloodnok map: Kholodny Ferma3-2,076 -
Quentin:no Shox;no Guards;no Maxims; no Penals;no ISU;Wot?by: MajorBloodnok map: Kholodny Ferma2-2,080
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...another convenient shield...
You play to your base to maximise your income. 1v1 showcases the game; the larger factions produce the revenue.
cruzz