To some extent that is true, but there is only so many times a FF can bounce off a KT before you start to get annoyed, I've had a firefly bounce 5 shots in a row (happened in one of my recent stream) off a KT's armour.
So it needs to be nerfed because you had some bad RNG? That's your best reason for nerfs?
Every other comment that adds nothing to the conversation, why bother typing? Disagree with me all you want, but at least have the mental ability to contribute to the topic or just keep silent, this isn't the steam forums last I checked, don't stoop to that level please.
You mean to the level of saying I have low mental ability like you just did? Pointing out that you have no evidence or good logic for such a nerf doesn't count as adding nothing to the conversation BTW. Again you have yet to explain why the KT deserves such disadvantages yet no other HT in the game needs such disadvantages.
The KT is a strong unit, but it is the most expensive unit in the game. There is an upper limit on how effective a tank destroyer, which has half its cost, should be against the KT without using the TD in an optimal manner. It seems like you want a TD that you can have on the field and expect it to win the game for you, and if you cant have it, therefore you need nerfs to compensate for it.
I still don't like Commets, but just because I don't like them doesn't mean im going to use my bias to try and justify some sort of tiger ace fuel penalty, just because i feel like it.
You say dumb stuff like
"As it stands now it's a tank that has no negative impact on the player." and ignoring the fact that it does have a negative manpower impact, this logic is pure
WTF