because from what I remember CoH2 had new stuff released a month after it's release
This is actually true, however that "new stuff" was the first wave of OP DLC commanders, then very soon after that we got the original assault grenadiers/StugE and soviet urban defense doc with mega busted FHQs and booby traps. Which was even more OP.
Only to be followed by the top 5 most OP pay2win DLCs in gaming history (Tiger Ace, Soviet industry, For Mother Russia and B4 Howitzers). This turned so many people away from the game back then
Currently we're being fed table-spoon sized updates for modding when so much more could be done if we at least had the same capabilities as CoH2 if not the original game.
I keep seeing this constantly but you gotta realize that Relic has to make profit in the end. Imagine if CoH3 modding tools were as powerful as the CoH1 tools, and now someone is recreating a fully fleshed out version of the CoH1 Eastern Front Mod while Relic is secretly working on an Eastern Front Armies multiplayer DLC, and now that mod has 500,000 subs when the DLC launches.
Would be a complete disaster. Mods are "horrible" if they directly compete with Relic's content, and it's the reason why powerful modding tools are very rare in the first year of pretty much any game.
Agree though it would be beyond awesome if the modding tools would become very powerful down the line, I have my doubts about that though given what the trend was with CoH2's modding tools since 2013...