If randoms & arranged team would have split matchmaking, the arranged teams would wait 30-60 minutes to find a match. Randoms would also wait longer, it would just be a bad change overall.
However I think randoms should not lose any ELO/rank if they lose vs arranged teams.
Why are rear echelon so weak in combat, yet cost 200 MP?
to make a long story short:
- rear echelons get better combat veterancy bonuses than their OST/SOV counterparts. They are 5 men with 0.77 target size at vet 3. This is especially strong when they pick up weapons from the racks.
- they have a suppressive fire ability from the get go which allows them to win a 1v1 against any squad in the game IF said squad is charging towards them.
Whiteball is arguably the best random automatch map. But -and this is something I had to discover over time as well- :
The very low amount of sightblockers in combination with a rather small map width leads to unparalleled cheese & cancer strats at higher level. The same thing can be observed on 2v2 maps like Road to Kharkov and Crossing in the Woods for example.
These maps promote, no, they FORCE you to do LMG A-move blobs. Pathfinders. Support weapon spam. Rendering a large portion of the units & strats in coh2 unplayable or very inferior on them and leading to a very, very small amount of different viable strats.
This is why personally I would rank RB above WB. The map is far from perfect but the sightblockers improve the gameplay (though ofc it's not a good thing that the sightblockers are so long that they create lanes)