Have a look here:
https://www.coh2.org/replay/61301/1hr-2v2-slugfest/page/1#post_id610183
It's a trollish homage of this thread Kappa
Thread: 1hr 2v2 slugfest!!!16 May 2017, 20:19 PM
It's a trollish homage of this thread Kappa In: Replays |
Thread: JTs16 May 2017, 19:50 PM
Don't blame yourself man. Double OKW in 2v2 is atm just broken af and requires 0 skill to pull off What can counter a decently/even marginally supported JT? Any advice would be very appreciated. pretty much nothing. vetted OKW units give so much sight, this makes flanking attacks with medium tanks extremely rough. Your only hope is indirect fire spam, or direclty attack the JTs with priests and use the moment when the JT is damaged and needs to re-locate for a flanking attack. You need to pray that the axis player is very sloppy and loses the majority of his almost immortal vet 3-5 inf to your indirect fire. Then you can hit their heavy tanks! But if the OKW player has half a brain, it's usually gg wp. In: Replays |
Thread: Bringing the Hurt14 May 2017, 20:54 PM
Watch the replays of this guy and it will change your life forever! (Just click on "Show latest Replays") In: OKW Strategies |
Thread: CoH2 vs DoW3 players comparison14 May 2017, 20:51 PM
Damn I missed that one In: Lobby |
Thread: CoH2 vs DoW3 players comparison14 May 2017, 19:41 PM
So you guys are comparing a game that has had multiple sales over it's lifetime and has more content with a game that has less and determining that the game has failed? average DoW3 players on day 1: 25 000 average Dow3 players after 3 weeks: 5 000 ~enough? In: Lobby |
Thread: CoH2 vs DoW3 players comparison14 May 2017, 17:03 PM
Or almost 1:1 transform the vCoH PE faction to CoH2 BabyRage ![]() There are so many cool PE units that are oddly missing in CoH2 :'( In: Lobby |
Thread: The foreign doctrine commanders !!!! for COH214 May 2017, 14:47 PM
Keep dreaming boys. In: COH2 Gameplay |
Thread: 識御者杯,Semi-final,Game 114 May 2017, 13:55 PM
What is this, a chinese tourney where only a bunch of nobodies signed in? PogChamp In: Replays |
Thread: The problem with FHQs/ forward retreat13 May 2017, 22:35 PM
I kind of like this idea, but the Halftracks seem an overnerf. Yet you still have entire armies retreating to a forward point on the map and returning in the blink of an eye whilst Soviets need a doctrine for this and Ostheer have literally no option here. I think I can't agree more with all you guys. Not FHQs, but FRPs are the real problem. And yeh half tracks would be too over-nerfed In: COH2 Balance |
Thread: The problem with FHQs/ forward retreat12 May 2017, 15:03 PM
I remember the 1st time I played vs OKW, I didn´t know shit about the game so I see that FRP truck and then go to decap the area where it was sitting thinking it would disable the reinforce function... How newbe I was... Nope, the "you cant reinforce if the territory is being de-capped" isnt enough for a nerf. The UKF FHQ already has that and still.. you can just build the FHQ near to the point and 100% make sure nobody will be able to de-cap. What you said about USF is "kinda" true, but most ppl put their ambulance behind a shot- or sightblocker anyway if they use it on the front. About 251 from Wehr: 90% of the ppl use this unit exclusively for the flamer upgrade ![]() In: COH2 Balance |
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