Why not just lock every single call-in vehicle behind tech? So that you can call in the vehicle only if you
1.) got enough CP and
2.) built the associated tech building
(but the vehicle will still remain an off-map call-in)
Locked behind T4: M4C Sherman, KV 8, IS2, KV1, KV2, ISU 152, Pershing, Sherman Calliope, M10 Tank Destroyer, Sherman Bulldozer, Churchill Crocodile, Churchill AVRE, Sexton Howitzer (For UKF this is T3), Command Panther, Ostwind, JT, Flame Hetzer, Tiger, Elefant
Locked behind T3: M5 Halftrack assault group (Sov), both M5s (USF), Greyhound, Puma (Ostheer), Stug E
Sorry if someone suggested the exact same before, didn't read through the whole thread.
|