It would also be awesome if vet 0 Stuka would lose its 100% accuracy creeping barrage, and have a normal barrage with same scatter behavior like panzerwerfer instead.
And maybe that vet 3 or 4 now additionally (next to increased range / incendiary barrage) unlocks the creeping barrage
I think nobody has a problem that OKW can reinforce on the T1. Its just the forward retread point! I mean you blob in, retread, 30 sec later you are on the field again and blob again...
This does no matter in 1vs1 I know, but in 2vs2-4vs4.
And I have no problem to kill the forward retread point from brits as well.
I think USA is fine, Major comes very late. But for OKW and Brits this FRP is just non sense shit
OH GOD YES, remove frp, from TOP PLAYER in 1v1 and 2v2, YOU HEARD IT! good that here is some other smart person atleast, not just these fking noobs shouting out shit and not knowing anything about the current game balance in 2s. and sadly, double soviet would work, if there wasnt this frp. So we(me,asten,talisman) got into conclusion it has to be usf/ukf with maximal abuse to win double okw vs even decent players.
Now stop spreading this allied/axis fanboi shit here, you dumb cuck like this blvak guy seems to have all his prideposts okw games, so pls dont even take part here.
Soviet mid game definetly stops okw, but eventually the veterancy and very likely frp kills you in the end. And what rank 1k players here talking about stuka dodging ? can i pls cry ? i just played yesterday vs OMG 100 ranked players in 2s and first barrage calliope making 14 kill. IMAGINE, whole army, vs 100 RANK PLAYER OMGSCOOTS. yet 1000ranked guy tells about dodgin stuka here.
Made my day to read ur spoiler theodosis, atleast somebody in this community uses brains
Peace & love
epic post, though I got the feel that certain ppl who posted in this thread before will run and go BabyRage to a mod
We haven't found out a bullet proof strategy yet (doubting this strategy even exists...) but double Soviets seem the way to go: One spams T34/76 (or T34/85s or M4Cs) and the other one supports with SU85s. One player uses T1 (mainly Penals who can get rid of trucks easily with Satchels) and the other one T2 (mainly Maxims for suppressing blobs; dodging Stukas shouldn't be impossible). While one player has Mark Target available to counter KT or JT the other one utilizes a doctrine that has both howitzer and 200 munitions bombing run.
Try lethal pushes as often as you can although it might seem to cause plenty of casualties. Considering the fact though how OKW late game will look like this approach is the less painful one.
sounds very decent, thank you so much. Definitely gonna try that out!
Actually I played most of my games on 2v2 AT;so maybe you should l2p try and use Dhsks or other MGs to counter the evil, evil volx Spam
Ok this is my last reply to people like you in this thread. Just wow dude
It impresses me that you and your buddy reaching the top 300 2v2 AT axis is a valid argumentation for dshkas or other MGs being the super key vs double OKW and their indirect fire spam
very mediocre rankings, never ever played allies in his entire life, but constantly spamming smartass comments about how to counter double OKW at high ranks and how weak/balanced OKW in teamgames is atm.
nuff said.
I never ever cried for OKW nerfs in this thread, I just wanted to hear some opinions from other players.
May I ask what allied faction do you prefer to play in 2s? As USF, Soviets, and Brits all have their own ways to counter with their own difficulties as well.
I usually play 2v2 AT only, and the only faction mix I did not try yet was double brit. <-- but in my eyes that can never work cos double stationary UKF seems like heaven for ISG spam and stuka for me.
I think Sov/UKF and Sov/USF worked best so far, but it usually fails once the OKW heavy tanks hit the field because double stuka keeps destroying the AT guns the moment the heavy tanks attack.
Even if you play aggressive and have a very good early game, pushing 1 or even both OKW players back --> they just focus together one side, dig in with the help of med HQ and wait for indirect fire cancer to do the job, either to take the majority of the map back or just to give them enough time until heavy tanks are on the field. Sometimes it feels like OKW just needs to sit and wait until KT/JT, Panther and all that stuff is on the field.
The only viable counter vs double stuka so far was getting Calliope or Katyusha.. but 1.) these units hit the field much later than stuka, and 2.) then you lack Tank destroyers.
Good players will never let you destroy stuka with things like cromwell or T34, even if you use war speed and that stuff
Since you posted this in the gameplay section, I doubt you did this to gather advice; else you should have posted this in the state office.
From my part, all I can say is that the following inconsistencies/bugs make the situation vs OKW even more desperate than what it needs to be:
- Infiltration nades costing 15 MU; on the most spammable unit. That allows you to stockpile munitions to use for..
- 60MU uncounterable, warning-free, Artillery flare. This is in the same game where EFA has to pay 80MU for AA-fodder plane
- USF/Soviet AT weapons suffering from a -40% movement penalty when crossing craters (which is what the Stukas will spawn)
- Walking stuka not suffering from the usual scatter when firing into the fog of war, unlike every other artillery piece in the game (yeah it still suffers a +25% modifier. However +25% of 0 is still 0)
- Walking stuka being pinpoint accurate regardless of range, unlike other artillery pieces (this makes those 320HP even more annoying since it can fire from max range).
- ISGs being able to use the barrage bug to double-tap
- ISG barrage bulletins making it possible for ISGs to barrage at insane-ranges non-stop
- ISG max scatter capping far too early. This means you don't get the usual quadratic penalties other indirect fire pieces get when firing further; you only get linear penalties
- Vet5 for the lulz
Finally, above all is the relative micro requirements to use any of the above abilities compared to the micro requirements counterparts the opponent has to constantly invest to dodge those units/abilities.
Thank you for your detailed reply. At least Im not the only one who thinks like that
After reading this Thread I am fairly happy that there are still people at relic who need to approve the changes all allied fanbois want to implement in this game.
You are a mediocre 1v1 player, what do you want in this 2v2 thread?
pressure him early with light vechiles if he goes double stuka and med truck then he has no real way to deal with them other then rektens which are slow and imobile you should easily have most of the map. From there get weapons upgrades on inf and don't build support weapons or few of them. bar riflemen and bren tommies own volks and light vechiles force him to play tight and lose map giving you more fuel to spam tanks and overwhelm him later or simply contain him. On lots of maps shouldn't be hard to get 2vps with the occasional triple cap. (I know it doesn't show but used to be #1 2v2 at with allies and axis at one point)
Thanks for your advice and yes this would work pretty well I think IF 2v2 was being played like 1v1 + 1v1, but unfortunately this is kinda nullified once both OKW opponents play together, and focus ~50% of the map including a fuel depot
So let's say you get rid of their support weapons with the stuka, what stops you from wrecking stuff with vet 3+ volks? You can drive right in with a tank, and blob because their AT guns are gone as well as their MGs.
And you CAN predict where troops go, because there are only certain areas they can go depending on the situation and map, and the flare that lasts 10 seconds gives you all the information you need to get a good shot off. And you can just drive the stuka all the way back to base, although this problem exists for calliope as well. IMO all mobile arty pieces should be 1-2 shots.
This is some of the most one-sided biased allied fanboy non-sense I have ever seen. First you say double-stuka is super OP and can´t be countered. Then you go on and claim Volks camping next to med HQ is some sort of super OP strat.
Stukas are really only effective against support weapon spam and people that can´t retreat/move their troops in time. I am not sure in which category you fall. Once you hear Stukas you still have plenty of time to move your troops. Not sure what the big problem is. No matter how good you are you can´t just "predict" where troops go. Obviously if you just move all of your troops into the same direction every single time a Stuka shoots at you it is kind of easy to predict but who does that?
Call me again if you reached the top 1000 in 2v2 (I just checked your stats)
Obvious counters that render double-stukas near useless? Don´t blob. Don´t spam support weapons.Stukas cant do anything against mobile infantry and tanks. 200 Fuel spend on in-effective arty isn´t going to win you anything.
Recon flares can easily be countered by moving your units once you see it.
I don´t see how double-stukas is some kind of uncounterable strat...And all the other things are just normal OKW builds.
maybe some advices for high rank play and not if you encounter rank 1000 skrubs
"dont spam support weapons" lol then what u wanna do vs OKW volks spam, especially if u push and they turtle behind green cover next to a med HQ? Beat them with your own inf? :/
"OKW flares are fine, just leave the sector" dude not that this advice itself is hilarious enough, smart players can predict the retreat path of your squads easy with stuka
and now u can maybe understand how funny it is to play vs all this indirect fire/callins/ artis from allies...LM is the most anyoing think in this game...after this comes the mortar emplacment...which is one of the stupiest Op think in this game...well defended...it detroy most 2v2 games, cause it can bomb 3/4 from the map
hmm ok then explain to me why ISG spam is less cancer than mortar pits
And what other allies indirect fire spam is OP in your opinion? land matress got nerfed hard, and Calliope comes very late and is way more expensive than a stuka. And a stuka is non doctrinal and is available very early