4v4 without LimaOscarMike cmonBruh
totally agree, wtf is this
Thread: 3 - 0 Commander revamp mod31 Aug 2018, 09:42 AM
4v4 without LimaOscarMike cmonBruh totally agree, wtf is this In: Replays |
Thread: Flame Hetzer29 Aug 2018, 19:05 PM
I didnt know that a T70 has 640 hitpoints and always takes out an AT gun frontally within 5 seconds since it ignores cover and has 0 RNG :/ In: COH2 Balance |
Thread: Flame Hetzer29 Aug 2018, 17:45 PM
do you have any idea of how OP Hetzers are (in the hands of a good player) if the opponent only has AT guns and snares as sole anti tank source? In: COH2 Balance |
Thread: Com Revamp Valentine IR Bug29 Aug 2018, 10:53 AM
Unfortunately I can confirm that the fix did not work, I was able to reproduce it in the revamp mod In the enemy base sector and near the cutoffs you can clearly see the highlighted squads In: Replays |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 16:25 PM
Tested out the Defensive Commander for Ostheer, looks spot on to me, I don't see why all of the crying about being too similar to Osttruppen, Mobile Defense has Osttruppen as well and lots of other doctrines share at least 2 abilities with each other. Are you serious? How can you compare the Mobile Defense Osttruppen with the one from Osttruppen doctrine. One is a 3 CP callin, the other 0 CP. They have completely different purposes. The 0 CP Osttruppen callin is the "heart" of the Osttruppen doctrine, it makes it completely unique. Or you think anyone picks it for the officer or the railway arty?? Now the new defense doctrine even shares ANOTHER ability (trenches, sandbags, barbed wire for grens and osttruppen) on top of that which makes it even worse but it doesnt matter that much. Seriously if you had to decide between 1) buffed Stug E callin + Pak 43 + buffed sector arty and 2) Officer + supply drop + railway arty, what would you choose? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm It's literally Osttruppen doc 2.0 In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 16:06 PM
By the way, the recon flares from UKF Royal Artillery doctrine are still bugged. The audio volume of radio messages from your own troops is either tremendously decreased or gone completely for several minutes whenever this ability is being used. In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 12:15 PM
Could you guys pls continue with PMs? This thread is supposed to be a feedback thread for the new mod, and not Balance BabyRage #275525463 In: Lobby |
Thread: Feedback for Commander Revamppatch27 Aug 2018, 21:44 PM
Uhm not sure if this is intended but Stormtroopers lost the tactical assault ability. Without it, they feel even more lackluster than before tbh and they only barely win a 1v1 vs Ostheer pioneers with 33% health left. If tactical assault is supposed to be removed, then I suggest adding a nasty "first strike out of cover" bonus to them. Oh and I am not a fan of the Ostheer defense doctrine revamp. It overlaps way too much with the Osttruppen doctrine now... it even feels like an advanced version of it. Just an idea: Maybe swap out the Osttruppen with Booby traps? So that grenadiers and Panzergrenadiers can lay booby traps on territory points just like Obersoldaten or JLI from OKW. Just copying it over from OKW would be an option, but it would be also possible to change it up a bit... for example it deals only 50% damage compared to the OKW version but it pins all infantry squads in a 15 meter radius and costs 40 munitions In: Lobby |
Thread: COH 2 Art Director Geoff Coates back to work to relic23 Aug 2018, 19:52 PM
*Wants to compare the graphics of both games* *Posts a vid that is only about the animation of explosions* Logic level: carrot. Oh and I have to agree with Katitof here.... I play the CoH franchise since 2009 and everybody who says CoH1 graphics look better is either dumb or blind, sorry. (Or maybe this only counts if you have a potato G-card?) In: Lobby |
Thread: Recon nerfs needed?23 Aug 2018, 11:57 AM
Is the improved accuracy with spotting scopes a suggestion? Or is it how it is in this patch? It's just a suggestion, tho 50% probably is a bit too much In: COH2 Gameplay |
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