But still, bo3 1v1 can't hurt right?
He will just duck out anyway cuz he knows he would get annihilated in less than 20 minutes in both games.

Thread: vs areafield onlu ragequit21 Oct 2018, 16:37 PM
He will just duck out anyway cuz he knows he would get annihilated in less than 20 minutes in both games. ![]() In: Replays |
Thread: vs areafield onlu ragequit20 Oct 2018, 19:12 PM
The sad part is that ullu will take the majority of the trolling in this thread actually serious. And the only real agreement for him came from an axis-only player(just like ullu) who is probably just still salty about the last time I met his clan in automatch few days ago. So... yeah ![]() In: Replays |
Thread: vs areafield onlu ragequit19 Oct 2018, 21:25 PM
In: Replays |
Thread: vs areafield onlu ragequit19 Oct 2018, 20:12 PM
![]() Let ullumulu think that he is good after prideposting a random 4v4 where he lost at least 3 squads within 10 minutes and wanked in chat ("ULLU POWAA") after wiping 3 squads of some top 1000 brit player with a stuka ![]() /dab In: Replays |
Thread: vs areafield onlu ragequit19 Oct 2018, 18:25 PM
What is the sense behind this replay? I only played random 4v4 cuz I bought a new PC + complete setup for my weekend appartment, and wanted to test it. All I saw from you is throwing squad after squad, and it was a RANDOM 4V4 ![]() The only reason I quit was cuz my teammates were bad so it was a waste of time. I didn't lose any squad to you nor did you "own" me at any point ![]() In: Replays |
Thread: Cant watch live games19 Oct 2018, 09:37 AM
Hello everyone does this happen on ALL live games? Cuz if it happens from time to time then it's normal. Sometimes there is a bug where it takes hours for the system to "process" an already finished match. Means it still shows on observer mode (but cannot be watched), and neither of the involved players received a win/loss yet. And once it's finished, it shows crazy times on "game length" in the match history, for examle 200 minutes. In: COH2 Bugs |
Thread: hey lelic lets do social experiment (ft top 20 soviet)19 Oct 2018, 09:10 AM
lmctx ![]() In: Replays |
Thread: nerf OKW fortification s-mine plz19 Oct 2018, 09:05 AM
yeh then it would be fair In: COH2 Balance |
Thread: nerf OKW fortification s-mine plz19 Oct 2018, 08:55 AM
I think that's the issue with S-mines in general. They are not OP, but the fact that it takes SO long to clear a single 60mun field with pioneers can get abused in a cheesy way unless you got a tank to trigger them fast. I've seen more and more Ostheer players using a really cunning trick: they plant a teller mine right into the middle of the S-mine field so that it's likely to happen that 1) the tank who wants to trigger the S-mines gets heavy damage or 2) the pioneer who clears the field gets killed instantly if a grenade lands there while they do it. Maybe it would be fair if pioneers would have "aura defuse" on S-mines, means if a pioneer models defuses a single S-mine, all S-mines in a 2(?) meter radius get defused as well (does not affect any other mines). In: COH2 Balance |
Thread: lets talk about panzerfusiller18 Oct 2018, 16:44 PM
I could explain it to you but for this I would actually have to know if the person I am talking to is any decent in this game and doesnt have 3 APM potato micro. Cuz you know, there actually are people who suck at videogames. People who micro and use a JP4 in the exact same way like a T34 or a Jackson, wondering why it doesnt go well. Oh, and to answer your comparison with SU85 already: You might take a brief look at the unit stats. JP4 has better rate of fire, better armor, same range, better veterancy (it doesnt need a penetration bonus since it has 100% or close to 100% penetration chance on most of allied vehicles), and vet 1 literally allows this unit to go invisible anytime In: COH2 Balance |
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