I don't think making a doctrine useful is a good reason to leave it... not useful?
It should be a goal to make as many doctrines viable as possible, right now it is just not worth using ever.
The game is in a much better state than it was 2 years ago. Ostheer has been dealing with allied light vehicles fine without the puma all this time. Making the Puma relevant again just opens up another viable commander, it isn't 100% necessary right now to rely on the puma. I'd expect mobile defense to be popular again after this, but not any more than the other meta commanders right now. Don't let past memories of this doctrine taint your thoughts. You said it yourself, it wouldn't be too strong.
+1 |
The Osttruppen should be 0 cp and single squads. At 3 cp it should be something like Relief Infantry, except that Relief Infantry is worthless currently.
Wouldnt it be quite useful at 3cp if the chance for lmg42 was 100% on both squads? Right now it's only 25%. And I dont think we need a third 0cp osttruppen commander |
And I'm not sure if we'd want that to return. People got sick of MobiDef being picked 9/10 games.
That was one of my concerns as well, but why are some allies factions allowed to do call-in strats with Greyhound and Valentine so easily for the reason "there is no good place for them in any of the tech structure" (which is true), but then the Ostheer Puma has such steep requirements. Unlike with the 2 other mentioned call-ins there is a place to put it behind tech. But Battlephase 2... the same requirement of StugE and CP4 does not seem right |
From what I've heard, most 1v1 players think that this doctrine has been nerfed into death due to the puma arriving way too late compared to OKW puma. (and basically only 1-2 minutes earlier than a stug)
Comparing the timing from Ostheer and OKW puma, it seems like placing it in Ostheer t2 seems to be better I guess? Just straight up putting it into t2 would be probably slightly OP, so what about making it a T2 with sidetech for ~100mp/15 fuel like AEC? Or T2 requirement on top of 3-4 CPs. |
Panzerfusilier vet 5 sprint costs 15 munitions, pretty overpriced.
Wasnt it supposed to be a free ability with intermediate or long cooldown? |
Have actually tried it?
It works right now, and still kills LV , just not medium tanks like it did before
And doesn’t insta delete inf but pin them very fast
+1 |
Exactly. The Soviet core infantry is lesser than the okw core infantry, okw with valiant assault will be effecting sturms, stg volks, lmg Obers and falls all of whom are some of the best fighters in their catagory and all of whom have automatics. 1 shot at 150% accuracy vs 12 at 125% sort of thing. The 50% sort of makes it worthwhile considering what it is effecting where 25% wouldn't and for OKW 25 is great and 50 would be broken as all hell.
Not saying fmr couldn't use a change, but it should get something else
Hmm whenever I use FMR on 2-3 penals, they wreck face and it seems like every single bullet hits |
Probably because of the quality of troops it effects. With the lone exception of penals all the Soviet infantry that would benifit from for mother Russia either can't shoot straight (cons) or can't shoot further than their peckers reach (shocks)
what do you mean with cons? Cons have moderate to high accuracy but bad rate of fire. And if you take penals and cons, you already have all nondoc mainline units that soviets have... |
but do give something back like a recon pass (the circle one) or it will be just a straight worse assault operation
Could also just reduce the price by 10 or something.
They should also standardize the accuracy multiplier to 1.25. For Mother Russia still gives +50% accuracy for whatever reason |
The british assault from royal commando regiment does give both bonuses(+ recon), but the sprint gets cancelled if they are in combat. I am fine if they remove the sprint while you are in combat like it was planned in a previous patch already |