Profile of JibberJabberJobber
General Information
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality:
Netherlands
Timezone: Europe/Amsterdam
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality:
NetherlandsTimezone: Europe/Amsterdam
Signature
Post History of JibberJabberJobber
Thread: Kubel needs changes10 Apr 2019, 01:00 AM
The kubel could do with a step up ability so it stands a chance to escape from allied light vehicles / horrendous pathing. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers31 Mar 2019, 13:28 PM
Or replace both mp40's and one of the improved stg's, so it becomes more of a trade-off. (Not sure if this is possible tho, with how weapon slots work in this game.) Or replace the 2 mp40's with gren G43's instead of pgren G43's. But even if it got removed, I doubt anyone would miss it. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers31 Mar 2019, 12:37 PM
This sounds like the best solution IMO. It would also make the G43 upgrade serve an actual purpose if those would replace the 2 mp40's for 45 (?) muni. Edit: you already mentioned this ![]() In: COH2 Balance |
Thread: [POLL] Double Panzershreck for Sturm + AT Fussie 31 Mar 2019, 12:14 PM
We were talking about the Panzerbüchse. It's not like a single shreck is worth it. Double shreck could give the incentive to make a second sturm squad for AT. It would still be cheaper than pgrens in terms of build cost, upkeep and reinforcement cost, while being on a faction that tends to float manpower. It could also make the revamped pfusi's easier to balance. In: COH2 Balance |
Thread: HOW ABOUT GIVE ALL UKF EMPLACEMENTS SCUTTLE24 Mar 2019, 01:05 AM
Don't nerf emplacements please, it's too entertaining to watch. In: COH2 Balance |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 17:14 PM
Can the balance team make it so panzershrecks (and other handheld rocket weaponry) don't target infantry this patch, or would that be impossible? It's kind of annoying to have an expensive AT squad waste a volley on infantry when shrecks don't damage them at all. In: Lobby |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 11:14 AM
Faust does 100 dmg with 140 penetration.... I think all snares do 100 damage, they wouldn't snare a luchs with 80 damage. In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 12:25 PM
Also I see nothing to address how horrendously overpriced their infiltration nades cost. Replace it with a flame nade, a single nade, or treat them like OKW where its 15 but you have to be out of combat. Nobody wants to spend 45 munitions on the most predictable grenade in the game other than the molotov. I'm pretty sure their nade assault is 30 munitions. And ok, that's double of what okw pays, but it's very effective versus team weapons and blobs nonetheless. I'd say it's okw that pays too little for it. Their base performance is pretty decent (except against usf IMO), but I'm not that sure about the 6 men upgrade. You pay 60 munitions for a weak model. Meanwhile, with infantry doctrine, 60 munitions gives you a comparatively stronger model, a G43, free medkits, lower RA and lower cooldown. I think the assault grenadier upgrade should be tied to veterancy or provide more usefulness aside from the extra model (e.g. 1 stg, a bit of armor, free medkits, etc). In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 04:23 AM
250mp and 5 men sounds so cheap for a squad with access to double shrecks. This will most definitely be blobbed in conjuntion with tactical movement. Why not just give access to double shrecks for sturms? 300mp and 4 men sounds more reasonable for such strong AT. In: Lobby |
Thread: Air drop Supplies18 Mar 2019, 09:07 AM
I tested this some time ago in cheatmod (letting pio's grab ~5 luft med kits) and I'm pretty sure the bonus doesn't stack (performance remained the same as grabbing one). In: Lobby |
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Latest replays uploaded by JibberJabberJobber
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3-1,484 -
vet 3 arty officer buffing vet 3 tiger - pogby: JibberJabberJobber map: Faymonville Approach1-1,127 -
Long match against mystery opponent - could it be Siddolio?by: JibberJabberJobber map: Faymonville Approach2-1,289
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