
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United States
Nationality:
United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:

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Post History of Angrade (Ægion)
Thread: Denser Pak43 Sandbags?7 Jan 2018, 16:13 PM
Maybe you can mess around with orientation under construction for each of the spawn entities? |
Thread: Supply Zone Drop5 Jan 2018, 14:37 PM
Play the game as Osteer and try use supply drop again before back to forum and whine about something that you not really know ,its change a lot since DBP hit live . Luftwaffe Supply and Close Air Support supply drops are still the same. In: COH2 Balance |
Thread: Lets talk about Encirclement Doctrine5 Jan 2018, 14:24 PM
One can simply redesign "close the pocket" to something else than very hard to pull off but I do I win the game. My problem with this is when will a sector will be capped while units are still on it? Additionally, target sectors are still too map dependent seeing there are a lot of sectors on some maps that are long and skinny. Edit: Also This what I thought about before as a "I win button." (video is still uploading 20min eta) I would like to get away from I win buttons. In: COH2 Gameplay |
Thread: Lets talk about Encirclement Doctrine5 Jan 2018, 14:01 PM
What about PzB 39s Acc for Anti infantry ? They will be equal to Guards PTRS. In: COH2 Gameplay |
Thread: Lets talk about Encirclement Doctrine5 Jan 2018, 04:13 AM
As we all know Encirclement Doctrine is extremely map dependent and extremely heavy on munitions on a faction that is most starved on munitions. For my mod I am working on, I am reworking this doctrine. I have Stormtroopers adjusted to my liking so it is not overlapping with ambush camouflage. The problem is Close the Pocket and how the doctrine revolves around it. This means if I am going to improved Encirclement then I am an going to have to completely change or alter Close the Pocket. While I love the doctrine the most, it has to be changed. Encirclement doctrine was about pulling off an idea of "encircling." However it was about did your opponent build cashes? Or is your opponent watching? For a rework I would like to focus on doctrine of mobility to "encircle" the opponent. This is what I have so far. 0CP: Vehicle Breakthrough (50 Munitions) 0CP: Ambush Camouflage 2CP: Stormtroopers -280 mp -no longer automatically comes with camouflage -initial spawn allows 30 seconds of camouflage -can be upgraded with camouflage (research time reduced to 20 seconds from 30) -can be upgraded with PzB 39s for AT -(experimental) can be upgraded to a flamer. -throws a cooked stick grenade instead of a bundle grenade -Vet 1 allows for tactical assault. reduces to a walking pace but increases accuracy by 10% and burst duration by 50% Supply break is crutch for close the pocket and another reason why encirclement is so munitions based so if I am going to removed close the pocket then Supply Break can go as well. For the last two abilities, we will need to reference the other two doctrines with stormtroopers. Elite troops has the Tiger Ace so a heavy tank option is off the table. I have added stormtroopers to Storm Doctrine (it fits so well in) so lefh 18 is off the table as well. Additionally the anti infantry upgraded is different per doctrine. Elite troops has G43s and the Storm Doctrine I have MP41(r)'s. (PPSHs equal to Thompsons) Here are some of my ideas: 1. Incendiary weapons Mortars can fire incendiary barrages Storm troopers, Grenadiers, Panzergrenadiers, and Pioneers can throw 'OKW' incendiary grenades. 2. Command Panther it would slightly overlap with elite troops but a tiger and panther are very different. 3. 223 call in A radio variant of the the 221/222 4. Unique Aircraft Loiter The JU87 did have a Armament of 4 50 kg bombs so perhaps a loiter of dropping four precise bombs? If you all have any ideas, lets hear it. In: COH2 Gameplay |
Thread: Airborne is back4 Jan 2018, 14:52 PM
In: Replays |
Thread: [USF] Thompson paratroopers2 Jan 2018, 22:22 PM
Old recon paras did have a chance for Thompsons however, it was not the fact that their equipment was randomized it was the fact that the ability was so damn expensive. In: COH2 Gameplay |
Thread: Developing a Mod, need a direction.1 Jan 2018, 14:28 PM
please make the OKW op in your mod.. so the noobs stop crying about the "unfair" balance changes in the last patch, lel That is a Negative In: COH2 Balance |
Thread: Developing a Mod, need a direction.1 Jan 2018, 14:27 PM
This another approach to OKW aiming at retaining to original design of aggressive truck use that has been lost its strength with the change to FRP. Sorry, I have my idea already modded and ready. Once I release the mod, let give it a spin first. In: COH2 Balance |
Thread: Developing a Mod, need a direction.1 Jan 2018, 14:23 PM
My Idea for the M7 HMC is act like a "Sniper" like the ISU 152. A safer, longer ranged unit. A (105) that can set up like a KV-2 very interesting, I like it. In: COH2 Balance |
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Latest replays uploaded by Angrade (Ægion)
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VS
WhizzBang
RpgGotMe
[SU-76M5AXIM] RED
Radagast
Burke
[HAN]G Funk Music
Manakete Vanguard
An 'orrible Cunt
Large Epic Battleby: Angrade (Ægion) map: La Gleize1-945 -
VS
[IG] Falkenmond
NL_Sim
Prinz
Glen Matthews
Manakete Vanguard
Capitaine Soif
[6. SS-Pz-Armee] Ogf. Dietrich
redruM - Mutti macht euch platt!
You can't be any worseby: Angrade (Ægion) map: City 172-1,298 -
VS
TANK HUNTER (PL)
Nevissue97
-2d- Quagmire
Her General Deathshead
Solovey Russia
Manakete Vanguard
2v3 winby: Angrade (Ægion) map: Lazur Factory1-805 -
VS
Cmd-Jeeps[FR]
The morning breeze
`Agion
Change My Life
Nico(Ger)
ParaTank
Rusty Shackleford
puzzleBoX
King Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,178 -
VS
robin_johanssen
-=SFK=-Zenturio Flomur
`Agion
SoFly
Mr Pi
Amon