Spoken like Pak, MG42, Mortar can move on fire, very fucking funny dude.
In 2v2s, I always play either OH or SU (my comrade plays the corresponding WFA army).
There was a time period where, as Axis, we would rush to a point and fortify it, me usually starting with 2 MG42s while he went for the med truck. We would then push out from there. I would often place many bunkers with overlapping fields of fire and mines and wire. For a time, it worked well.
We began meeting opponents who would build Katyushas, Scotts, and 120mm mortars. These opponents defeated us soundly, rendering our fortifications useless.
So we changed things up. We kept our strategy loose and open-ended until we knew (or at least could make a sound guess) whether any SU enemies were going T4, T3, or just banking for call-ins. And if we did think they went T4, or we saw a 120 or heard a Katyusha, guess what we did?
We moved. And then we kept on moving.
I would stop building MG42s. I kept my AT guns at the rear until they were needed, and I moved my mortar whenever I could. My MGs would stay at the back of the line, setting up only once enemy forces were engaged and pulling back shortly after they were pinned. LMGs were forsaken for minefields, Panzershrecks, and vehicle upgrades. Panzergrenadiers were prioritized over Grenadiers. Guess what happened?
All of that artillery that our foes made was absolutely
worthless. They had no stationary targets to shoot at. We would use our great mobility to flank and wipe the 120mm whenever possible, stealing it for our purposes. We used counterbattery fire.
Ever since we started doing this, the 120mm and indeed all other artillery became far less effective. Any 120mm our opponents built became liabilities, 400 MP liabilities that were next to useless in combat, and let's not forget that we had 400MP worth extra of actual frontline fighting units, making it all the easier to retreat enemy forces and gain map control.
The moral of the story is this: if your enemy is taking out your team weapons with artillery or mortars, then
move. It really is the single greatest counter to any indirect fire:
move. Is your MG being bombarded by a 120mm?
Move it, chances are its already surpressed enemy forces and given you the advantage you need. AT gun getting hit by mortars?
Move it, and I sure hope you have some mobile handheld AT supporting it because combined arms is amazing. LMG Grenadiers being hit by mortars?
Move them, your opponent has countered your build (stationary infantry) with indirect fire, good for them, now you respond by switching to mobile infantry.
Also I found your initial response to my post to be incredibly immature, inapplicable and, frankly, irrelevant. Sure you can avoid death by not living, but you didn't really have a choice there did you? You do, however, have the ability to move your units when they're under fire
And by the way, I'm a pretty big fan of NKVD too.