
Profile of wouren
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Posts: 1281 | Subs: 3
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Youtube: https://www.youtube.com/channel/UCjzo7fDOd0qKeGcu2Ub9kDA
Youtube: https://www.youtube.com/channel/UCjzo7fDOd0qKeGcu2Ub9kDA
Post History of wouren
Thread: When you're floating munitions (:<29 Nov 2015, 11:19 AM
I had a fun game with the tactical support regiment. I was cutoff and encircled, but OP brit MGs carried me to victory. In: Replays |
Thread: 2v2 AT problems29 Nov 2015, 02:13 AM
Mortar pit spam possibility makes it practical to keep a howitzer (yes howitzer) doctrine in your roster. Keep in mind this build only makes sense vs at least one Brit player with an OKW ally. Once you get your howitzer to vet 1, pop the counter arty, then you are covered. This counters every on-map form of indirect fire spam. Keep the howitzer in the enemy's fog of war and stay away from ambient buildings, and it will carry you to victory vs Brits. Against Brits 2v2 and up, I usually go triple engineer, double mg, double or triple sniper, double mortar half track, and single howitzer. As vehicles go, I use panthers usually, but any tank will due. Keep in mind your allies should not be building indirect fire and should either go ostruppen doctrine or should be OKW. |
Thread: Holding Lienne Forest as USF (4v4)23 Nov 2015, 05:06 AM
Dude, as USF you are the king/queen of the forest. You have the best infantry and can easily force an axis player out. Just hold the line with heavy infantry and force them to run home crying to their battlegruppe hq or base or mother. |
Thread: USF Tips23 Nov 2015, 04:57 AM
I may not agree with everything you say, but I complement you for being very non-meta. |
Thread: Comeback of the century23 Nov 2015, 02:28 AM
Pushed all the way to my base. I play as Jouren. In: Replays |
Thread: Am I doing this wrong ?22 Nov 2015, 22:22 PM
If you play Brits multiplayer what you have to do is stay to the urban side of maps otherwise you just get over run because Brits are bad without buildings and cover. Use commandos to decrew/capture ISGs. Use defensive tactics to force the enemy's hand. Use engineers to destroy cover. Aggression can usually be punished by axis players due to the lack of offensive British capabilities. In: UKF Strategies |
Thread: Feuersturm Commander First Impressions 22 Nov 2015, 17:56 PM
Has anyone had success with the 80 muni recoup losses ability? In: OKW Strategies |
Thread: Assault Grenadiers everywhere20 Nov 2015, 19:17 PM
Deploying more than one assgren is a stupid mistake. This is why I deploy four. I spam assgrens not to win but because they are fun to spam. I know it isn't strategically viable because they get beat at any range, but I enjoy the humor of rushing them all over the place on 4v4s and 3v3s. No one used them in the OCF tournament because they aren't good. I use them because it is fun and challenging to take every fight to point blank and sometimes watch one commando squad kill all of your units. |
Thread: Strats against the Kubel?19 Nov 2015, 08:46 AM
Sorry again my friend: "All men can see the tactics in which I conquer but what none can see the strategy out of which victory has evolved." - Sun Tzu I usually start with the same build order, then use various other step-strategies along with that. If possible, I like using the armored company because you can spam m10s, decrew them, and add Thompson smgs to have extra squads while holding AT in reserve for tank busting and FHQ incinerating. If I notice that I am falling behind early, I get a fourth rifleman and tech captain, then I select airborne or cavalry, depending on my loadout. If things fall apart mid-game instead of early, I go for rifle company. If I lose a rifle or Lt. I get an elite or a rear echelon and BARs depending on the bleed. If that doesen't work, I pull out the risky weaponry. I get flamethrowers and tech up to major. This then allows me to get easy eights, which hopefully end the game, because if the enemy gets me to here, they have probably invested in short term weapons like kubels and pumas. The fact is the pre are no good alternatives except possibly a fast Stuart, which has many of the same vulnerabilities as the utility car and it comes out later. |
Thread: Map-making and CAS animations: help wanted19 Nov 2015, 05:51 AM
I am making a video about how Band of Brothers looks like to a COH2 player, and there are a few scenes that I would like animated, and the band of brothers scenes have their own kind of terrain, so I was wondering if there were any map-makers as well. I know I am asking for a lot, so I know there may be no takers. Any feedback/criticisms accepted. |
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Latest replays uploaded by wouren
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VS
Vixen69
jouren
Otto Reich (GE)
Black Corbac
NORTHAG
GOLDMAN$ACHS
xXxFALLSCHIRMJÄGERxXxNL026
Gath of Baul
When you're floating munitions (:<by: wouren map: Vielsam1-1,484
532885328748938472604541745145433403860338601
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