What would you say about the other similar vehicles which can survive more than to hard AT shots and have the exact same AI potential? Are they as beautiful?
Give me an example and I will tell you why you are wrong.
Posts: 1281 | Subs: 3
Thread: All light vehicles have 400 hitpoints expect the T7019 Jun 2016, 21:31 PM
What would you say about the other similar vehicles which can survive more than to hard AT shots and have the exact same AI potential? Are they as beautiful? Give me an example and I will tell you why you are wrong. In: COH2 Balance |
Thread: All light vehicles have 400 hitpoints expect the T7019 Jun 2016, 20:56 PM
Fails to deliver? It kills almost every shot. I think it is great and the repair ability allows it to escape but still punishes you with a munitions sink. Rewards preservation with a late game sight ability. Beautiful design IMO. In: COH2 Balance |
Thread: Germans much easier to play as Allies/Usf/Soviets16 Jun 2016, 00:39 AM
Both weapons are situational. When it comes to synergy, a Zis works better than the 6pdr because its an assault gun. Together with a Maxim, it becomes anti everything, AND comes from the same building. I'm not saying it isn't balanced. I'm saying for its price, it is objectively worse. I don't think that is a problem due to the fact it can come very early and is complemented with AT nades to protect the weapon from flanks. Also, I double checked to see if I was just misunderstood, and an assault gun is actually supposed to refer to weapons mounted on vehicles. The 60 muni barrage can help you in a pinch, but it does not compensate for the lack of penetration. Takeaway: 1. It's balanced correctly and I would not change a thing. 2. It's worse than the 6pdr, despite its barrage ability. In: COH2 Balance |
Thread: Germans much easier to play as Allies/Usf/Soviets15 Jun 2016, 15:29 PM
What? I´m always glad if I see Soviet opponents on the loading screen. Seeing Brits on the loading screen makes me feel frustrated and prepared for an unfun game. Brits are by far stronger than poor Soviets. That is literally a solid line of more expensive item > less expensive item. A point that you could make is that 6pdr > ZIS but other than that I can't think of anything substantial that isn't compensated for. In: COH2 Balance |
Thread: The new victory strikes11 Jun 2016, 04:03 AM
The Russian allied supply drop can be used in allied bases, but it can - as many do not know - be used in enemy bases. I take great pleasure in using that supply drop as a substitute for a victory strike. In: COH2 Gameplay |
Thread: "F- word" issues10 Jun 2016, 17:49 PM
1. That's just rude 2. it would be 'puddinging' not 'pudding' In: Lobby |
Thread: Official Imperial Dane Drinking Game10 Jun 2016, 17:44 PM
Deleted everything I typed after I realized that he is a site member. We love you dane! In: Scrap Yard |
Thread: "F- word" issues10 Jun 2016, 14:19 PM
I would like to see a better argument from you. So far, I haven't really seen anything convincing on your side. It might be more polite to say that the people who would be flaming are assholes than that you are being the asshole. I probably should've done that. I WILL, however, not retract my statement that calling someone's post a shitpost is pretty insulting. Am I blindly defending a mod? Maybe. Are you blindly defending what you (IMO incorrectly) believe to be an infringement on free speech? Maybe. You know, they don't actually remove messages, and it does not actually change any of the meaning. It just makes it funnier and a little less toxic. In: Lobby |
Thread: "F- word" issues10 Jun 2016, 04:48 AM
Coolio. I counted your response in the tally already if you were curious. In: Lobby |
Thread: The new warspoils system10 Jun 2016, 04:42 AM
My two go to bulletins for OKW are disregard for personal safety and grim reaper tool. Since one of those won't work after the patch and the other can't be triple packed, what do you guys recommend for my other two slots? In: Lobby |