its more like the whole game that needs reworking not just the soviet infantry . Stuff like RNG deciding games and strategy playing a very minor role in the game compared to how you micro your units , plus that ealry game has degenerated to nade dodging are unacceptable in a competitive RTS ( its like putting less strategy in favor of micro and tactics and then failing to implement them well ) . i know others think its fine and it comes down to preference but thats is RTS without the S imo .
Anyway fixing the soviet infantry is a rather simple matter like solving the t34/85s is as well and has been proposed many times in plenty of threads ,its just that relic has other priorities and thqat is reasonable since the game misses basic features ( for 2013 that is ) , those are the game lobby and the replay system ( the latter isnt missing but it is the bare minimum you can get )
Anyway suggestions :
. 1) reduce the build time of soviet buildings by 10- 20% , 2) reduce the building time of penals by 5% , 3) reduce penals cost to 300 , 4) reduce the engies mp cost by 20 and their recruitment cost by 10 , 5 decrease conscripts initial cost to 225 , 6 decrease their reinforcement cost by 2 or 3mp . Those numbers might have to be twicked in order to finetune the balance but i think the changes are correct .
Those changes will just fix the balance though so people will find sovs a bit easier to win with , the playerbase wont significantly increase and the game wont drastically improve unless certain big things happen which will take a long time
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Please relic and sega just take it easy with the dlc ...
Post History of kafrion
Thread: Soviet infantry reworked 3 Nov 2013, 15:20 PM
In: COH2 Gameplay |
Thread: Tanks , tanks everywhere :D1 Nov 2013, 21:18 PM
2 is2 and one tiger duke it out In: Replays |
Thread: advice needed 1 Nov 2013, 02:13 AM
what could i do ? In: Replays |
Thread: Radical T0-T1 Restructure Proposal:30 Oct 2013, 21:47 PM
i dont know nullist , maybe it would e simpler to reduce the by 10% the building time of t1 , penals and t2 accompanied by finetuning of mp costs , recruitment costs , capping times and pop requirements , i think that would make for better balance and more assymetrical play In: COH2 Balance |
Thread: Create your own commander !!! :) 30 Oct 2013, 21:32 PM
Ok members of the community i ve just had an idea ( havent seen it anywhere else in the forums on the subject at hand ). Many of you complain that the commander systme is a bit dull , so why dont we make sth about it ?? I would like to propose that in this thread ppl will submit a commander or doctrine with a combination of existing and newlly thought abilities and units . The composition should be based on reality , poetic licence , playability and generall balance . After a set period of time our strategy speciallists and the best players will review the commanders and pick the ones that are the most promissing and hand them over to relic for evalluation and perhaps production . Just to spice things up there should be a nickname for the army , a method according to which the commander is supposed to work and some fluff and information around the company's ( or division's ) history ( like accomplishments , commanders character , traditions etc ) . So do you people aggree or should we send this to the dustbin ![]() In: COH2 Gameplay |
Thread: Is it bad to use assault grens?30 Oct 2013, 18:15 PM
while i cant say that assgrens are exactly OP , although they are very strong and easy to use , i think its the whole commander that gives too much to sb who has bought him , esp if you compare it to the commanders that come with the game without paying In: COH2 Gameplay |
Thread: capping speed30 Oct 2013, 14:47 PM
hmm capping speed along with mp costs and pop requirements are things that need to be changed in the future both for finetuning balance and to provide more assymetrical play but i think there are more pressing things to be adressed atm In: COH2 Gameplay |
Thread: The game IS a click fest now24 Oct 2013, 02:32 AM
OK I tried this long form, but here's the TLDR, in the hopes that I get a more direct response 1) CoH2 isnt any moba ( which i doubt has more micro than RTS cause its only 4 hotkeys and only one unit at any time ) or a successor to SC2 so i dont really understand your point . CoHs key characteristic was a methodical approach and a calm pace without too much clicking . CoH2s is not so yes people do have evry right to bitch about it . 2) I do see plenty bad with it because that is eesentially the early game or at least 70% of it . Furthermore , we told you what we expected so i wont bother rewriting any of it . 3 Mortars are an artillery piece it doesnt have any particular micro and doesnt require much skill to use it , snipers are infamously the most micro intensive unit you are likely to find in coh games the only positioning you need to do is to place behind your troops , the only vehicles that require good positioning are assult guns , otherwise tanks are purely units depent on micro , atm only mgs place more vallue on positioning rather than micro and in this patch along with many other units they suck 4 ) tell that to all my grens whom i retreat before the mollie is thrown and end up loosing a model or 2 In: COH2 Gameplay |
Thread: The game IS a click fest now23 Oct 2013, 19:31 PM
Ha, well I'm just playing Soviets now. So much easier. Walk up to mgs, throw Moly, profit, repeat. Buy T-34. The only maps Germans have a chance on are maps where you don't have a good chance of having your ammo cut so you can do something about the SMG-wielding conscripts in buildings and the guys lying in the grass picking their noses. its not only that , apparently the way this game is played is cons spam followed by guards spam followed by su85 spam or cons spam followed by atgs followed by su85s and snipers . Srsly this game is a fucking insult to vcoh , and prey the rng is your way , no doubt the number of players has fallen so drastically in just 3 months and the game is going on sale. In: COH2 Gameplay |
Thread: The game IS a click fest now23 Oct 2013, 17:04 PM
I perfectly sympathise with the OP and may i add that when i said in the begginings of the open beta that this game should be called , Dawn of war :1941 or Command and conquer the Eastern front i did take a lot of flak . IMO the reason that micro is so much more important in this game is that there is a lot less strategy involved and the game is a lot more fast paced . More or less the most reasons strategy has been reduced have been mentioned . I ll just add one more , the relationship between map control and resource/ pop cap and the manpower war have fundamentally changed with the new system late game evolution in which strategy ( combined arms + globbal upgrades etc ) plays the largest part imo is basically very easy to figure out in any situation ( that and the fact that there are too many units with which you cant go really wrong ). The fact that that there is less strategy and strategy construction/anticipation is a childs play by default means that the one with the better micro (which includes awareness ) has more chances to win . The reason the game has become a clickfest though is different . Its because tactics have changed dramaticly , picking battles you can win ,tactical positioning and terrain usage has been replaced with abilities and how well you can use them hence you just need to do alot more clicking to fully exploit your units potential EDIT : the game is a spamfest too i only say this cause i dont think it receives enough attention In: COH2 Gameplay |
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