
Profile of kafrion
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Please relic and sega just take it easy with the dlc ...
Post History of kafrion
Thread: nIce job relic balance team ( SARCASM ) 22 Oct 2013, 03:37 AM
take pleasure as pzgrenadiers manage to decrew a 120mm mortar squad which apparently has to set up and begin once again while a p4 easily handles 2 t34s (320 mp 115 fuel vs 560mp 170 fuel ) and takes a ram on the face like a boss , all the while the ridiculous grenadiers mop the floor with conscripts even when they are in inferior cover . WOW relic you manage to set new records for screwing up balance . Not only that the game has become a fucking spamfest which only decides who has the best reflexes . And did i mention that a fuel op is enough to compensate for bad early game ? Or that the t34 RAM needs a fucking ruler with the ridiculous minimum range and the maximum range in which simply backing off a bit causes engine burning allowing a tiny space of few centimeters in which it can be used or that t34s hiting infantry is like wining the lotery . In: Replays |
Thread: Heavy crit on vehicles from nades and fausts 19 Oct 2013, 20:16 PM
Ram is fine by me , if anything its unerpowered since one has to have a geometry phd in order to successfully use it with the very big minimum rangeand engine buring off if you try to use it on maximum ( unless your opponent is sleeping MVGame ) Molotov on the other hand is wrongly implemented , i cant say its OP cause you can dodge it easily i cant also say its UP cause if you are doing something else and you get to the battle just in time to micro your units it can still kill 2 or 3 squad members . IMO it should be a bit quicker to throw and it should kill maximum up to one model every 1 second but . If that isnt possible , then it should start killinbg models once the squad has fallen bellow half health but it should also have more dps In: COH2 Balance |
Thread: T34/8519 Oct 2013, 11:52 AM
yeah i know about that commander , but imo that was expected , the same would happen if there was a double p4 call in and a tiger (or maybe not i dont know ). Also in comparison with guards motor coordinatrion its use is negligible ). Anyway this commander has its vallue due to the "maphack' and is2 combo even if t34/85s were buffed i doubt the commabder would be substancially altered . Anyway i didnt say that nothing should be done about it . I am all for a price reduction for example 680 and 200 fuel combined with fire rate increase and the minimum ram range to be reduced cause right now ram is practically useless and perhaps some new combat oriented vet 1 ability In: COH2 Gameplay |
Thread: Heavy crit on vehicles from nades and fausts 18 Oct 2013, 16:00 PM
Abdul, RNG is a way to give more taste to the game, it can happen to both parts, which is the reason why this game is so much more fun to spectate than SC2, and a big thing that sets these two games apart. However RNG can easily piss people off, especially when you think you have the game, in thus over-extending can ruin your day. And start to think about why you got AT-Naded / Fausted from the beginning. Its a chance that you are willing to take or not? Cata rng is fine as long as it doesnt dictate the game , whats worse is that only one of the nades hit my tanks in the back the rest were on the front . If the rng plays a part in deciding who wins and who loses then the taste it adds is piss poor . Just to clarify , i am not against firefights being dictated by rng or mortar shots either cause that happens often and can be countered by getting the numbers to favor you using cover etc or doing sth else , however when your tank gets blown up cause of that lucky crit thats endgame for y and it just should not happen ( 5% is 1 out of 20 so every few games you are bound to have that happen to you . Also on overextending , due to the p4 top mg which is effective close up you need to be in a medium distance from the frontlines to make use of your p4 otherwise you are effectively digging a whole in the water by purchasing it in the first place . In other areas the rng is just making units like the german howie woefully unnaccurate thus nobody ever builds it unless to troll people In: COH2 Balance |
Thread: Heavy crit on vehicles from nades and fausts 18 Oct 2013, 15:16 PM
Noth much more on this , just lost a game cause of 3 out of 3 at nades caused heavy engine crits on my tanks . Does anyonhe know what are the chances of heavy crit happening or if there are any modifiers depending on frontal back armour ? In: COH2 Balance |
Thread: vet 3 penals with flamer and schreck , the right one ;)17 Oct 2013, 22:21 PM
Very good game , tons of vetted uints , even more destroyed t34s , balance changing hands constantly . Had tons of fun and a bit of raging at some point , but WP to both sides In: Replays |
Thread: vet 3 penals with flamer and schreck :D :D 17 Oct 2013, 22:16 PM
wrong replay ![]() In: Replays |
Thread: Proposal for a small M3 armour buff17 Oct 2013, 16:56 PM
yeah m3 is quite underperforming right now , if you want to use it more blovski you should kite infantry with it and engage with the flamers only after the enemy squad starts retreating or if you find a lone mg otherwise a faust is followed by a few bullets can easily kill the m3 . Maybe it retains its usefullness against assgrens ? In: COH2 Balance |
Thread: T34/8516 Oct 2013, 13:32 PM
What I hope to change for the T34/85: that just sounds as too much , you ll just make a su85 with a turret In: COH2 Gameplay |
Thread: T34/8516 Oct 2013, 12:22 PM
1) I came to this conclusion for various reasons the primary ones being the RAM and the fact that mark target gives 50% extra damage , that means that its supposed to be used by uits with relatively small damage and relatively good penetration like atgs su76s , guards and even at grenades ( the 2 latter used from behind ) . Other than that there were many more cooler ways to give a hard at unit on this commander other than the 34/85s (like is2 for example or kv1 ) but they didnt want any because the commander is supposed to buff many aspects of your army but not by much 2) I think you are using the commander in the wrong way . 1st of all guards are soft antiinfantry , hard antilightvehicle and soft antitank (though with good micro they get a lot better against tanks and infantry ) and the 120mm hits light vehicles like a ton of bricks . Regardless of that you are supposed to have early game dominance using this commander , that is what i told you in the first place , that is why you have the 120mm and the guards and since you dont have big munitions abilities you are supposed to spam mines and flares like a madman in order for your cons guards mortar atg etc to kille even more germans . Under those premises you should have a large combined arms force kicking ass long before you call in the t34/85s , you aslo should have a fuel and manpower advantage over your opponent which will allow you to call the 34/85s and creaTe a really big combined arms force that can deal with anything , you cant be on the back foot all game relying on just t1 or just t2 and expect to turn around the situation with that ability . All that said , i do think the 34/85s need a small buff and definitely same fire rate as t34s , i said so before . But if you want them to beat p4s head on , then you need to have the ram removed and they cant be a call in , they should be recruited like normal units and the mark target and crew repair need to take a hit with the nerfbat as well . Or go the way nullist proposes with a munitions cost upgrade , allthough imo you should also need to upgrade it from the t3 building in order to use In: COH2 Gameplay |
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