The ISG feels good, but it's
too spammable.
The Calliope is just overnerfed. It should remain a bit of its fast rof. No AoE changes and lower pop cap than 15.
We haven't tested out the
JT and Elefant because axis would win anyways before they would arrive.
The Centaur is pathetic against units in yellow cover - that's very problematic on a battlfield with craters. I propose an AoE buff to allow it to counter blobs instead of single models.
The Maxim is a bit better,
but still sucks hard.
The Stuka just got better. Just keep the normal costs, lower it's lethal AoE a bit more (rockes are still mininukes). Reduce the range to 120. Hp to 200/240 and pop cap to 14.
Jackson is garbage. It gets countered by JP4 and has a hard time against any tanks with 50+ range (which includes all the units he's supposed to counter). Meanwhile he murders all the medium and light vehicles. The changes went into the complete wrong direction. Just put it's HP to 640 so he can survive and gain vet. Nothing else is required. Keep in mind, the long aim time due to the small firing arc plays an important role when engaging units.
And please dont come up with that flanking thing.....