What I struggled with in the play test was to hit pop cap without inflating my army with 4+ inf squads.
If off-maps remain as batshit crazy strong and all explosions including zooks/schrecks deadly to clumped up inf it might not be as bad as in coh2 but blobbing feels kind of encouraged due to the point drain especially if you are on the side under pressure from VP bleed.
With the brits it was hard to get real playtime with T3 due to the fast tickrate/games.
What I found out was spamming bishops while skipping t3 until churchills unlock with the armored battlegroup.
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Thread: I'm sad17 Jan 2023, 15:34 PM
Yeah the Guastatori have a sticky satchel charge for whatever reason.... imagine soviet shock troops with that
Speaking of sticky satchel, I had an encounter with Wehr parapios throwing a satchel on my MG and the satchel did stick to the unit.
I wonder if that will actually be a thing now. |
Thread: I'm sad17 Jan 2023, 15:24 PM
TBH - I'm not sure. I was microing somewhere else when my Grehound took the damage. All I saw in the area before and after were the Guastatori. I would've like to have been able to save a replay and watch it to verify what happened.
I'd assume that they'll add saving replays to the final game. In COH2, Most of the time when I thought BS happened, it was cleared up by the replay.
How I observed it, Flamethrowers do damage to all vehicles. Tanks for example take only a tiny amount of damage though.
So probably the italians roasted your greyhound a little. |
Personally I strongly dislike the faster tickrate. |
I have to say, all the issues so far which i am having with the game are fixable at the latest post-launch.
After 20 hours the gameplay is top notch if you ignore balance issues and some bugs.
Like others have said before me, the variety of viable units is really good. But one has to consider that nobody has fully figured out the game yet, thus no meta is established.
I am really critical of relic, but the game is fun and refreshing to play, I am curious how the game will look at launch. |
Now that you mention it, yeah the ressource distribution is quite nice in team games. To early to judge on its entirety, but it is definetly refreshing not always to rush the same spot each match. |
I was on the bandwagon of hating on coh3 with the previous versions we got to play, but I have to say so far I am positivly suprised. The game so far has been fun to play, there are definetly balance concerns but that is rather a secondary objective of this test.
As many have said before there needs to be improvement on several things before launch:
- UI
Especially feedback of your own actions among many other things which have been said before
- Sounds
Hit and miss sounds of weapons and explosions, bad and missleading sound level differences between sounds from afar and nearby, good voice acting.
- Graphics
In general I am okay with the graphics considering its an play test release. Things definently need to be more polished.
Tanks dont give the impression of hunk of metal plowing through the terrain, while also looking a little bit like plastic.
Infantry really easily blends in with the environment and dont stick out on the default graphic settings (AA high, 50% brightness). AA on low/off aswell as 15% brightness helps alot imo.
Certain effects look way more bombastic than others while sometimes haveing a bigger visual effect than actual effect on the target.
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After playing a bit more in various game modes, I have a concern about auto-reinforce.
Each faction has access to halftracks that can support map presence via healing and reinforcement. The addition of the automation makes it really easy to micro an offensive with such trucks. I dare say its even too easy simply because in CoH2 I suck in doing this.
But given the wide access im am unsure on how the actual impacts will be |
One big problem they need to takle with the UI is feedback of queueing units for production.
When you hit the hotkeys there is no feedback at all of your actions. You have to look at the awkward corner where the production queue is hidden between all the clutter on the right-hand side.
A problem that occured with me is also that I produced units by accident without knowing until it was too late due to this.
I really hope they give the UI another attempt, like others already pointed out there needs to be more feedback on your actions, everything just feels like a blur throughout the game. |
Not sure if I would put boring repetetive key spamming under strategy or skill.
I welcome auto reinforce, given the amount of hand holding the average coh unit needs with other shit like pathing for example.
Could I live without it? Sure, nonetheless its a quality of life improvement for the game |