boar hit the nail on the head... snipers provide a huge boost at the cost of field presence. they can work at all levels, but their role changes as the number of players goes up. in 3s and 4s they tend to get forced to retreat more, so they're less of a manpower bleed tool than support against support weapons and blobbing. the OH sniper is particularly nice once it gets the incendiary round.
i have a buddy who would routinely use 2-3 snipers in 2v2s and was insanely good at managing it... but he had very good micro. i disagree with OP... i don't think you can just ignore the snipers, but you definitely have to work around them. they can't move quickly without exposing themselves, so you attack in other places to minimize their bleed.
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Post History of skyshark
Thread: Sniper units, the paper tiger29 Feb 2016, 17:29 PM
In: Strategy Desk |
Thread: Sniper units, the paper tiger29 Feb 2016, 17:28 PM
boar hit the nail on the head... snipers provide a huge boost at the cost of field presence. they can work at all levels, but their role changes as the number of players goes up. in 3s and 4s they tend to get forced to retreat more, so they're less of a manpower bleed tool than support against support weapons and blobbing. the OH sniper is particularly nice once it gets the incendiary round. i have a buddy who would routinely use 2-3 snipers in 2v2s and was insanely good at managing it... but he had very good micro. i disagree with OP... i don't think you can just ignore the snipers, but you definitely have to work around them. they can't move quickly without exposing themselves, so you attack in other places to minimize their bleed. In: Strategy Desk |
Thread: Snipers should be limited to one on the field.9 Feb 2016, 19:26 PM
\ that's just like... your opinion, man. In: COH2 Balance |
Thread: Severely underperforming USF units7 Feb 2016, 16:54 PM
Canister shot wasnt a great skill, it was a "you see grenadiers and... Are gone" which is funny, because that's how can rounds worked in real life... In: COH2 Balance |
Thread: Heat-seeking Technology7 Feb 2016, 16:54 PM
i can't speak to this... i'm no cruzz. but i saw a dev video explaining how scatter and hits are calculated. In: COH2 Gameplay |
Thread: Heat-seeking Technology7 Feb 2016, 16:12 PM
The reason why there's "heat-seeking" rockets or whatever is because the game decides what is a hit before the projectile becomes visible. That's what I assume, at least. this is it. when the shreck fires, the game rolls to determine hit or miss. if it's a hit, the projectile HAS to hit, regardless if the line of fire is no longer applicable, hence the "homing" effect. if a miss is rolled, the projectile still fires where aimed with horizontal and vertical scatter taken into account. the game then computes the collision detection... if the projectile intersects the vehicle, a hit is still scored. that's why it's literally always better to keep vehicles moving, since it eliminates the chance for a rolled miss to become a hit. also, FYI, the way the collision detection works, scatter that is long (beyond the target) will still generally produce a hit, so if you're using attack ground you can increase your chances of a hit by aiming just beyond what you're shooting at. In: COH2 Gameplay |
Thread: Snipers should be limited to one on the field.7 Feb 2016, 00:51 AM
i disagree with pretty much all of this. snipers can be obscenely annoying in the hands of a good player, but there's a massive tradeoff. i've known a few guys that can manage 2 at a time, but it takes a ton of micro and it's very manpower-intensive. snipers also don't move around the map very quickly. this is definitely a L2P issue. In: COH2 Balance |
Thread: 3 step for a better CoH 21 Feb 2016, 17:10 PM
damn, is it that easy? In: Lobby |
Thread: Coh2 on youtube, do people watch it? 28 Jan 2016, 19:19 PM
youtube is the only place i watch, since right now i'm without my gaming rig. please post good stuff! romeo is too nerdy for my taste. In: Lobby |
Thread: OKW - Close combet unit24 Jan 2016, 11:56 AM
you and your data. i mean, since the OP is going solely off of feel, can't i do that as well? point taken, though high-vet volks still seem insanely durable in the late game. In: COH2 Balance |
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