Hopefully coh3 is different. Pretty much every faction is 3-4 mainline into mg/at or LV depending on faction. OST literally feels like it was forcefully balanced around this composition and any deviation is treated as exotic. In a balanced match the resources available is neatly timed that the fuel and MP for scout car is there once the building is finished and a little later same with PAK40. Same with Soviets, 4 conscripts into Zis and then LV. All the changes were made to make this the easiest and best option at higher ranks.
Agreed. I have talked about this extensively, but here is the rundown:
- Add manpower points again so there is no point fighting only over fuel or lategame stars but rather make the game more focused on maneuvering. Camp fuel? No army.
- Make every tech tree "linear" (per OST for example, with different units ofc) so that every faction can atleast play.
- Give everyone caches or, if not, make every faction able to have a decent resource game even if they lose fuel.
- Make tanks better.
- Make infantry less durable and give better vet bonuses.