USF AT gun is the fastest
USF ATG
Reken
Pak 40
6 Punder
Ziss (the Slowest)
Meanwhile, 45mm atgun cries in corner.
Posts: 378
Thread: Hope for USF AT-Gun?25 Nov 2015, 23:23 PM
Meanwhile, 45mm atgun cries in corner. In: COH2 Balance |
Thread: Mines wiping squads from full25 Nov 2015, 23:18 PM
The point is, you marched your army to an area without minesweeper, you were taking risk. You reap the result. You priority flamer over minesweeper, you were taking risk. You reap the result. Remember that your enemy also have to make the same choice as you. You roll your panzer to enemy fortification with no support, especially minesweeper. You get what you deserve. I have once killed a full health King Tiger this way. Panzer is not invincible. In the end, enemy pay 30 munition for mine, why can't you pay 30 munition for minesweeper? In: COH2 Balance |
Thread: Soviet and USF Late Stock24 Nov 2015, 23:27 PM
Jackson come later is exactly what I want. I'm not here to buff allied. Jumbo is just a suggestion. Its cost in comparison will give player second thought about their choice. Just like Panther or Panzer IV. This is topic about late stock, so leave commander out of argument. Pack is just nothing but a regular mortar now and M8 HMC work only at short range. The helpless feeling when late game hits USF and Sov, as you choose weak commander (Mechanized, Recon, or NKVD Rifle, Urban...) should be problem to be solved. And by the way, the T34 spamming is just an example. I have seen ostheer with panther spam and still make a great success, while T34 spam can only work if you have already been winning. In: COH2 Gameplay |
Thread: Soviet and USF Late Stock24 Nov 2015, 14:11 PM
Of all the factions so far, USF and Soviet suffers terrible late stock unit. While they gain early advantage, the smile soon fade off as late game hits. This topic is focus on USF and Soviet late game. Clearly, there is a way to make them better than just spamming T34 76 and sherman with 75mm gun. My proposal for USF Add an upgrade at major building, this upgrade is called "Refit War Machine" and requires major, captain and lieutenant to upgrade. The upgrade cost 200mp 60 fuel and is USF late tech. Refit War Machine will allow USF to access to 3 new units: M36 Jackson, M7 Priest and Sherman Jumbo(or just M4A3 76mm if Relic cannot make new unit) At major tech, replace M36 with M10 Wolverine. Replace doctrinal Priest with upcoming Sherman Calliope. Replace doctrinal M10 with M26 Pershing. My proposal for Soviet Move T34 76 to tier 3 Move T34 85 to tier 4 Move T70 to doctrine, replace T34 85 with proper CP (4CP) Add an upgrade to Soviet tier 3, cost 180mp and 60 fuel to access KV1. In: COH2 Gameplay |
Thread: UKF mg cant shoot from inside emplacement, why?22 Nov 2015, 14:40 PM
The aura affects any emplacement within same sector. Different sector means no bonus, even if they sit next to each other. In: COH2 Gameplay |
Thread: Balance Preview Patchnotes18 Nov 2015, 23:36 PM
Munition / Fuel Transfer No Cache? In: COH2 Balance |
Thread: Suggestion: add invisibility clock to hull down17 Nov 2015, 23:21 PM
i never use hull down and i never see people use it Play axis too much? I encounter hulldown regularly and with correct positioning, they are touch nuts to crack. In: COH2 Gameplay |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 12:35 PM
Come on, it's losing to Bren Carrier. My friend invent a way to use WC51: Use RET to drive the car while crew can fire smg from vehicle. In: COH2 Balance |
Thread: [Sov][1v1] Lend Lease: Exploitation of tech free tanks14 Nov 2015, 16:41 PM
Sry, Junaid, I have watched the replay and I must say: he won fair and square. While both of you made some mistakes, you lost map control to him 50 to 500. At that time, he's already floated 500 fuel reserving for M4C. Meanwhile, you didn't have even a single Pak on the field. You could not hit T3 because you lose the map control to him while purchasing Halftrack and 222. You couldn't call the Tiger to counter because your fuel does not even reach 200. (Although you choose another doc). Remember that he had to tech for Molotov and AT grenade as well to hold your force back. His halftrack+guard cost fuel also. Tl;dr Try to be better instead of accusing the game for making you lose. In: COH2 Balance |
Thread: British Tanks come out too early?14 Nov 2015, 05:50 AM
Of course, this doesn't factor in map control. Your post is invalid after these sentences. Remember that OKW bases are often placed outside the battlefield, cover two to three points. Thanks to that, they can get more fuel than they should have. A combination of OKW defense and Wehrmacht cache make great synergy for safe and efficent fuel income, hence why they become better in team match. In: COH2 Balance |
Kite Kaze
Darkeyes
Dark Knight
Gacon_chipchip
TE | WurstStulle
TE | Dragonheart77
TE | Loky
GranatenGünther
|
|
|
30 | ||
|
|
|
2 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger