
Profile of Looney
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Post History of Looney
Thread: Another bug & balance list5 Oct 2015, 20:10 PM
Hail Cruzzi! Good job, great thread. In: COH2 Bugs |
Thread: Team games gameplay in worst state since launch5 Oct 2015, 09:25 AM
Imo both howies were perfect last patch, i hope relic will change it back. Oh, and the captain on me changes as well, i think it got nerfed, no more increased accuracy for squads it seems. In: COH2 Gameplay |
Thread: OKW Elite Infantry and some other Issues2 Oct 2015, 19:52 PM
Sturms: could get a lower vet3-vet5 xp requirements. Amazing idea's, well thought out. In: COH2 Balance |
Thread: Cruzz's The More You Know1 Oct 2015, 00:59 AM
Cruzzi, do bulletins stack? In: COH2 Gameplay |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 15:08 PM
How are rifles/cons AT squads, I don't understand. Yes you can put zooks on a riflesquad, but those are bad vs tanks and only good for light vehicles imo. I've played vs good axis players, I know what they use, you're trying to give volks a role they're not meant to have. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 10:31 AM
Please eleborate. And about vehicles, mean the luch, ostwind, sturmtiger and arguable the p4. Not to mention elite infantry which have great AI, like obers, fs and jeagers etc. USF only has 1 elite infantry, paratroopers. shocks have a specific role, commando's as well. None of those two are long range specialists. My point is, OKW gets AI with other units, not volks. Though tbh, volks with the new incindinary genades totally outscale cons when vet 5. Let's say you give OKW a commander with weapons upgradeable for OKW. You're going to have volks squads with 1 shreck and 1 mp40? That's actually a downgrade lol. Not to mention for 60 muni? Sounds suïcide for OKW, you can easily get other options like the ones i mentioned. OKW has the most AI options mid/late out there imo. Wow not to mention early game with the flak half track. OKW doesn't need more scaling. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy29 Sep 2015, 23:22 PM
OKW has got plenty of AI already imo, volks are great, just don't solo with them in late game and support them with indirect fire, vehicles and elite AI infantry. Volks got a clear supporting role in late game, AT, anti harass, they have alot of units with great AI. Imo it's bad to give one unit too many roles. In: COH2 Balance |
Thread: USF thoughts?29 Sep 2015, 23:17 PM
USF right now is perfect, only pak howie needs a slight nerf. The rest is perfect, oh wait, the half track from mechanised doctrine could get some love, just so that it survives 2 volk shrecks, but not 2 raketten hits. The rest is perfect, loving USF right now. In: COH2 Balance |
Thread: OCF recap thoughts29 Sep 2015, 15:46 PM
I dont see how we had to play untill sunday in the night, alot of players had no time to play those games. I agree with Asten here. Imo players had to play way too much. Hell, I get fatigued after playing two 1 vs 1 games vs good players. I have such huge respect for all players who went full days playing. In: Lobby |
Thread: Grenadiers - Not for the faint of micro26 Sep 2015, 06:56 AM
But what about 1919 Rifles? The 1919 is essentially an LMG42 in all respects and Riflemen have 5 men AND better received accuracy. The USF lmg is 70 muni, while doing less damage then the ost lmg, not to mention rifles are more expensive. On that note, relic overbuffed rifles imo, they just never die when vet 3 lol. 15% would've been good enough. Oh well, I'm enjoying laddering USF right now. In: COH2 Balance |
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