60/.8 = 75?
And Looney duel the 1919 Para's use isn't the same as the one Riflemen use dude.
I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.
Look at the facts, look at the stats, look at the costs.
The point is, almost everything USF has depends on there early game map control advantage (which gives you more resources) now that there early game was nerfed and early game for axis was buffed the last couple patches things almost even out (USF still got the strongest 5 minutes). But now that we arrived here, suddenly we've come to the realisation that almost everything USF has is not cost effective and overpriced.
Maby it's supposed to be, maby USF is the most balanced faction, cause no units that they have are currently OP. Literally no heavy tanks that wipe like crazy, the slowest wind up time for grenades. The worst armor on tanks, the latest arriving hmg with the most received accuracy.
The most expensive healing that's slower then a KT and doesn't fully heal your squads (current patch of course). A tier which has no late game unit AT all, except arguably the M20 thanks to it's mines.
Captain being really bad currently with that strange dance, arguably RE's which you need to spend alot of muni on. LT not having any role in the late game except soak up pop and 50 MP drain on the last model.
The nerfed scott, the nerfed howitzer, the arguably imo nerfed jackson (damage/pen tweak). The major abilities that are the worst in the game, which again soaks pop. The reinforce half track which has the lowest health in the game for no reason at all. The WC51 truck that's 20 fuel!
I can go on and on which units are so bad for there cost and impact.