Buff tanks and infantry? Bad idea already.
You know every command tank already does this right
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 19:21 PM
Buff tanks and infantry? Bad idea already. You know every command tank already does this right In: COH2 Balance |
Thread: Why No Maxim Buff?1 Jul 2015, 18:26 PM
All the Axis light vehicles had very thin armor except the Puma and PII, so they can fairly heavy damage from MG fire, the .50 cal is really good this patch be it for stopping blobs or driving off enemy LV's. The Dhsk just suffers because A. low far pen, and B. small cone. and C. Vet ability isn't as good as Incendiary Rounds which are by far one of the best abilities in the game ![]() In: COH2 Gameplay |
Thread: Searchlight OP 1 Jul 2015, 18:20 PM
If it costs no fuel doesn't that mean that upon death and salvage OKW is actually turning a fuel profit? It's a HT so it gives muni to Meme Hunter salvage kits actually. Also yes OKW does turn a fuel profit but 200 MP for 5 fuel is pathetic. The only time OKW can "gain" fuel is if the Kubel is abandoned, as abandoned vehicles salvage for 15 fuel meaning you get 10 net fuel. In: COH2 Bugs |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 18:18 PM
That would be a nice way to adjust CAS, but what about the Ostruppen doctrine? If I were to "fix" the Oustruppen doctrine I would go a couple of things: - Oustruppen now replace gren's, no longer have 25% received accuracy - ROF and Accuracy bonus now properly applies when in buildings - Artillery Field Officer stays the same - Conversion replaced with soft reduction (10-20%) of fuel income for a moderate increase in MP income (20-30%) that kicks in at 3 CP like Soviet Industry. Also increased rate at which MP based units are built - Railway artillery replaced with Command Panther that gives bonus's to tanks and infantry, trade off is it can only get to vet 3 and it has no mark target. Comes at 11 CP's and is limited to 1. Would be a doctrine actually focused on buffing large amounts of infantry and using support weapons to make up for your weaker base infantry rather than a gimmick doctrine were you just spam miners and bunkers while wishing you just had CAS to use instead. In: COH2 Balance |
Thread: Why No Maxim Buff?1 Jul 2015, 17:53 PM
Being in a building definitely helps. But a buff to AP rounds vis a vis damage would obviously go a long way towards making it more desirable. Tbh the most awful thing about the Dhsk is the commanders it's stuck in. Lend Lease is turbo good with the new meta but the other Dhsk commander still suck. In: COH2 Gameplay |
Thread: Mechanics of Balance -Quentin1 Jul 2015, 17:33 PM
Quentin have you considered the idea that you supposed use those things you mentioned in conjunctions with each other? 1. T34/85 hits mine 2. Has engine damage 3. Can't move out of the arc of Pak40 4. Dies In: COH2 Gameplay |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 17:26 PM
Make the fuel to muni conversion an always on thing like Soviet Industry. Fuel income is reduced by 33% and munitions income is increased by 50%. In: COH2 Balance |
Thread: Going Double Wehrmacht 1 Jul 2015, 17:23 PM
Double Wehr is a lot more flexible now since Ost early game isn't complete trash, personally Iv found the lack of a medium tank for OKW (and thus a poor mid game) to be a really huge hamper when facing off against USF. The Luchs these days just isn't worth the investment, if your going against a Soviet player 9 times out of ten they will be using a guards commander and USF players also rush Shermans as fast as possible which puts a hard cap on how long your Luchs can stay active in the field. Med truck + JPIV really helps the mid game, but overall I would say the days of rushing T3 as OKW are long dead since the Ober nerf. Fallsch, JLI, and Fuss are all much more efficient. In: COH2 Gameplay |
Thread: Mechanics of Balance -Quentin1 Jul 2015, 17:18 PM
By Quentins argument every AT gun in the game is OP because it can allow you to stay in the game despite your opponent having fuel units. In: COH2 Gameplay |
Thread: Why No Maxim Buff?1 Jul 2015, 17:14 PM
Have you tried using the new delta formation? Makes it pretty much impossible to kill in 1 hit with a rifle nade or mortar. Both Soviet MG's fail to do enough to control blobs The Dhsk got an AoE buff as well as the incremental accuracy buff. Putting a blob in front of it will get it suppressed. The smart way to use the Dhsk is keep it not set up, and then set it up in the direction the blob is moving. In: COH2 Gameplay |
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