Thanks for stating obvious. Just as always.
Your opinion is very important for us.
Do you think the SU-76 isn't good enough atm? Or are we just sarcasm posting now because intelligent discussion is to hard.
Thread: SU76 Barrage28 Jul 2015, 22:43 PM
Do you think the SU-76 isn't good enough atm? Or are we just sarcasm posting now because intelligent discussion is to hard. In: COH2 Gameplay |
Thread: Flacktrack28 Jul 2015, 22:34 PM
JPIV's can't stun Shermans to death. Also yeah it's a lot easier to keep a sherman alive that can shoot and move than a Flaktrack which is forced to set up before it can even shoot back. Just increasing the health of the Flaktrack would make it more attractive and actually give it a chance to stick around instead of instantly dying the minute a medium hits the field or pathing fucks up and kills you while keeping it from coming to early. 400 or 480 health seems fine. In: COH2 Balance |
Thread: ML-20 and barraging the enemy base need a nerf. 28 Jul 2015, 22:31 PM
Getting close to the enemy base with like 1 infantry unit can give you sight to. And yeah Iv had 0 luck with the scavenge barrage for destroying the gun. Normally it just decrews or takes a bit of the crews health off. OKW needs a reliable artillery counter. Just put one in a new commander or put it in Luftwaffe Ground Troops like I said so the doctrine is no longer ass. In: COH2 Gameplay |
Thread: Flacktrack28 Jul 2015, 22:25 PM
How about we don't change what isn't broken? So it isn't broken Flaktraks hit the field exactly the same time as Stuarts and M5RapeMounts do? In: COH2 Balance |
Thread: ML-20 and barraging the enemy base need a nerf. 28 Jul 2015, 22:12 PM
Tried it, worked once out of 4 times. It would also make Howitzers ALOT easier for OKW to counter. Yes, but I would still like to see something akin to time on target, IL-2 bombing strike, or Dive Bomb for a reliable counter. It would be doctrinal and give some better counter play for OKW to use rather than "rush the howitzer and pray the enemy doesn't have mines". In: COH2 Gameplay |
Thread: ML-20 and barraging the enemy base need a nerf. 28 Jul 2015, 21:54 PM
There isn't a single OKW off map in the game that can kill a howitzer reliably. Most can't even target base sectors. And the reason why people don't complain about the LefH is that it doesn't do nearly as much damage as the ML-20 does and both USF and Soviets have counters to it. There are 3 excellent IL-2 bombing run commanders, also Soviets have flare mortars now which can give you quite good recon for bombing runs. USF has air recon for their needs. In: COH2 Gameplay |
Thread: USF: Bleed Infantry, Paper Armor, DOA weapon crews28 Jul 2015, 21:35 PM
The reason why the BAR costs 60 muni is because you can just give it to whoever. Only grens can get LMG42's and Obers get LMG34's. Although I do think it could get maybe a slight performance boost right now it's fairly good. In: COH2 Balance |
Thread: OKW medium tank bulletins28 Jul 2015, 21:33 PM
altho they stack, armor bulletins are largly useless. It's saved my ass (and won me games) so I'll take it. A 10% Less chance to pen is fairly huge. In: COH2 Gameplay |
Thread: CoH2 needs a leaderboard wipe28 Jul 2015, 21:32 PM
Matchmaking is a bad reason because the playerbase is so small it doesn't really do much as it is now. Low players still get matched with high players because only a few people are automatching at a time. This ain't no Starcraft! This. People are arguing like matchmaking actually does what it's supposed to lol. In: COH2 Gameplay |
Thread: USF: Bleed Infantry, Paper Armor, DOA weapon crews28 Jul 2015, 21:30 PM
I think saying rifles with 1919's "scale well" is a bit of an understatement considering using defensive stance (or without even) they can take on even the most powerful elite infantry. On open maps 1919 spam (be it Airborne or just rifles) is horrible to play against. In: COH2 Balance |