Like I said, Barrage is not a problem. I am perfectly fine with Barrage in the game. I'm just pointing out the unparalled AI it has when it arrives which I'm fine with, just the AT is a bit ridiculous for when it arrives and the numbers it can be fielded in.
Id nerf the Puma too, it does have the mobility to get around T-34s.... So I don't see why it has that much Penn. Even then, as it shouldn't, it doesn't get through heavy armour.
Puma taking 2 IS-2 shots - yeah that's called hitpoints which isn't realistic but as both of us are CoH2 players, we're willing to shrug it off.
Also after doing some research, yes, even the ZIS-3 can't deal with Panthers and Tigers from the front and has trouble.
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Post History of hubewa
Thread: SU-76 issues4 Aug 2015, 20:42 PM
In: COH2 Balance |
Thread: SU-76 issues4 Aug 2015, 18:14 PM
You're proving my point that they're overused. If Penn was nipped back a bit to what I'm looking for, I'd still build one or 2 in a game to counter P4s and barrage positions before attacking. In: COH2 Balance |
Thread: SU-76 issues4 Aug 2015, 18:10 PM
Don't ppl ever look at stats if they're provided? Common sense also tells me that 76mm guns shouldn't reliably Penn Panthers from the front, otherwise they wouldn't be trying to fit 85mm guns on tanks and TDs kn 1944/1945. When I play Soviets, if I'm encountering Gean heavy armour, I try to do something called flanking and hitting it with combined arms/multiple directions/weight of numbers. If I'm really dealing with lots of heavy armour, I start building SU-85s. Oh and maybe one shot with barrage may not be a problem but when you find 2-3 SU-76s barraging the same spot (common on 1v1 with smaller maps) it tends to squad wipe reliably, nothing wrong with barrage, its annoying but I'm prepared to live with that. If the 122mm on the is performs as badly as you say, it should be fixed, but I find 85mm guns perform really well for sovs. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 22:42 PM
I'm going to try to reply to multiple posts in the one post so bear with me. Aralepus: If we're going to go the historical/realistic route when it comes to penetration its worth noting that there is no side armor in the game, and the SU76 could reliably penetrate side and rear armor. If it shouldn't penetrate front armor of these tanks how should this be compensated in terms of game mechanics? =) Well, the game mechanics aren't like, say World of tanks and War thunder where if your gun isn't good enough, you have a 0% chance of pennetrating. Its what a guy said earlier, it will have a certain percentage chance of penning. If an SU-76 has a 10-20% chance of pennetrating heavy armour (compensating for side armour), and an 80-100% chance of pennetrating P4s, I'd be happy with that. Yes, in most cases gameplay > realism I agree, but there's a certain limit as to how far you can drift from realism. Believe me, when 37-50mm guns start pennetrating Shermans, I'd be annoyed too. Otherwise, it'll be Company of Placeholders, not Company of Heroes. VonIvan: If you think the SU-76 is OP, try spamming shreks and AT-guns with a little puma or Panther support. I hear it works wonders. ALL HAIL VON IVAN kappa. Well yeah... but you'd be leaving yourself very vulnerable to AI. Thats a lot of manpower investment into AT haha.Wingzero: If we were to reduce the penetration, SU-76 will be a underused unit again and we don't want that. The only thing we need to do is increase it's cost and that is it. The biggest problem facing SU-76 is the blob factor. Er, no it won't. Assuming the SU-76 can still deal with medium tanks adequately after the nerf, for a tank that comes at the time it does, it'll still have unparallelled AI and AT. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 02:25 AM
Agreed. I'd have to confess that the Puma shouldn't be able to deal with the Shermans and T-34s frontally but I haven't really used Pumas for quite some time. The SU-76 may be the second most common armoured vehicle, but you don't see SU-76 cutting through Panthers, Tigers and Elefant's armour like butter. Static AT guns, on the other hand, because of their lack of mobility, should have some degree of artistic licence given to them as they would be primarily defensive weapons due to their mobility and can be stolen easily. You don't need a lucky abandoned crit to decrew AT guns but you do need it for vehicles. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 02:17 AM
The reason I do not use the SU-76 for now is because, IMO, its very unbalanced. And I don't like using very unbalanced units in a strategy game. Same went for the Maxims and MG42s when they were OP 2 years ago. Same went for German Strafe 2 years ago. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 02:13 AM
The SU-76 has a multiple role of barrage and AT. Barrage from a pack of SU-76 tends to prove lethal to any infantry. You may dodge a lot if you listen out for barrages but you can't hear them all. Don't get me wrong, I do not have a problem with its barrage performance. The SU-76 however, does ludicrously well against heavy armour. For a unit that comes out in the first 5-10 minutes, and has the mobility and usefulness that the SU-76 has in the early-mid game, I find this ridiculous. IMO the SU-76, as it did in WW2, should be able to stop armour as heavy as Pz 4s (Ie proper medium armour) and have trouble fighting against Panthers, Tigers and Elefants frontally as it did in the war. And even then the SU-76 comes out a lot earlier than the Pz 4, esp for OKW but also for Ostheer. That is what I find acceptable performance of the SU-76. The current implementation takes artistic licence to in my eyes an unacceptable level. Dealing with panthers? Then Tech and build the proper TDs like SU-85s or T-34-85s that were actually built to deal with Panthers and Tigers. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 01:44 AM
I'm talking about the July 21st patch which is the only relevant one because it significantly changed the role and timing of the SU-76. The patch you referred to happened back in the day when the SU-76 had to compete against the SU-85. Now, it doesn't, but it still retains the same stats which IMO is an oversight by relic. In the past, you never got a SU-76 out in 5-10 minutes. Now, its possible to do so. In: COH2 Balance |
Thread: SU-76 issues3 Aug 2015, 01:19 AM
nah, making an SU-76 means waiting that much longer for an SU-85. It does 120 damage, which isn't negligible but isn't major either. Nerf it now and it will never be made. These posts whining about an SU-76 dealing damage to their precious panther are a joke. The thing is in 1v1s/2v2s, SU-85s arent being built because the penn on the SU-76 is more than adequate. 3v3 and 4v4 maps tend to be far less chokepointy so I can see SU-76 wouldn't be as problematic in those games, but on maps like, say, Semoisky or Stalingrad, its a big problem. And ppl end up using turn boost bulletins to counter it and by the time a Panther comes out, you tend to see 2-3 SU-76s on the field already, especially if you're OKW. 120 damage may not be major... assuming you have only one. 2-3 of them tends to become major, esp since you have 2-3 to kill. EDIT: Just checked the patch notes and the SU-76 hasn't been changed from the last patch apart from being moved to Tier 3. It always had the same penn, the difference is it's now spammable. In: COH2 Balance |
Thread: SU-76 issues2 Aug 2015, 23:46 PM
50/50 is still far too high for a gun that could never really deal with a Panther frontally IRL. It may have had a fighting chance with APCR but not a very high one. Quite slow in rotating from what I've found, but not in reverse. Infantry I find can't catch up to the SU-76s without abilities like inspired assault. And catching them out with Paks/Raks would most of the time require you to be on the defence, not on the offence. In: COH2 Balance |
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Thats a lot of manpower investment into AT haha.