Tank spam IMO isnt bad mid game-late game, I'd agree.....
It's only bad early game. It ruins the infantry gameplay we've come to love in CoH1, which is kinda why ppl really disliked it when the T-70 came out early under Sov Industry. (Esp back in the day where you couldn't build PaKs fast enough to counter them).
IMO SU-76 spam as it stands is fine.... If the unit wasn't so darn good dealing with Panthers, Tigers or Elefants EN masse.
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Post History of hubewa
Thread: Why Tank Spam Is Not Inherently A Bad Thing.9 Aug 2015, 22:13 PM
In: COH2 Balance |
Thread: The main problem in coh2 for me 9 Aug 2015, 22:07 PM
Alright, I'd admit then I'm throwing numbers around and imo its closer to 50-50. You'd be perfectly right if it wasn't for one mechanic in the game - suppression. German area denial units have a huge impact on map control. It doesn't have to be directly deadly like the MG42 but it just has to hold of units. Also, afrrs how is Sega's business model not what I've been describing? That's exactly what they're selling. And I'd prefer a little bit more elaboration than "I agree" or "I disagree". At the end of the day, I don't really care about you agreeing or not, I care about the reasons. In: COH2 Gameplay |
Thread: The main problem in coh2 for me 9 Aug 2015, 20:58 PM
Well, firstly I can tell you this isn't Sega's business model (lel selling DLC, OP commanders in the past and now factions). And this is a war game, of course you'll have images of units killing units. This forums is where the more competitive players/long term players are around so they have the understanding that this is at the end of the day a simulation and no one does irl so there aren't really any moral issues to it. When you've realised we are probably the competitive community, everyone's looking out for efficiency, plays or just something stupid like you've described, due to the nature of RNG in the game. I'd say the game is 20-30% killing units 70-80% territory control. In: COH2 Gameplay |
Thread: The main problem in coh2 for me 9 Aug 2015, 20:44 PM
I'm trying to narrow down what you're saying. Most of what you've written feels like a stream of consciousness so you'd understand why I'm doing this ![]() In: COH2 Gameplay |
Thread: SU-76 issues9 Aug 2015, 20:33 PM
So nabarxos, you're telling me that because such tank is labeled as TDs, SU-76s can deal with, I don't know, T-54s, Maus, Rattes, Abrams and so on. You know, there is such things as weapons being obsolete and when the Panthers and Tigers appeared, that's what it was starting to become (that's if those vehicles didn't break down en route LOL) Throwing more shit at a wall isnt going to help you. That's what the Russians learned in 1941. In: COH2 Balance |
Thread: The main problem in coh2 for me 9 Aug 2015, 06:06 AM
im trying to day that games genres like rts , rpgs and fps where killing or destroying your opponent by means of weapons of somekind brings more money than other genres I think you have to give a better description of it. I get that English isn't your first language and I can live with it. Because atm, platformer games like Mario, Pokemon and Sonic fit in your description (And yes, those make a lot of money, even today).
+1 Seriouly tho, CoH2 could really do with a Karma system. In: COH2 Gameplay |
Thread: The main problem in coh2 for me 9 Aug 2015, 02:47 AM
Hmm.... I don't know where you're coming from with killing = more money. Please elaborate? The thing that drew me to CoH1/CoH2 was the strategy behind it. I think that goes with most of the pro's/decent players/everyone on this forum. There are far better games for killing things if you wanted to do that than CoH1/CoH2. And FTR, I wasn't too happy when CoH2 decided to release doctrines like Tiger Ace/Sov Industry for money.... considering I already paid $80 AUD for this game already... and from that, I think we know what kind of authority Sega has on this game. (That kind of BS actually made me quit for a year) Although not everything SEGA has done has been terrible. If the game was released at its intended date instead of 3 months later, this game would have been an unrescuable train wreck. It still wasn't great, but it was at least playable. In: COH2 Gameplay |
Thread: The main problem in coh2 for me 9 Aug 2015, 02:30 AM
Apologies, I seem to have worked through your OP in reverse order, because thats how I thought about your points, do bear with me. I cant blame them but , but they should listen to who plays the game a lot of hours and not the so called pro's . It depends on the kind of players you're looking at. If you're the kind of player that sits defensively, then of course you're going to have a lot of manpower. If, however, you're the kind of player that tries to attack strategically/carefully or tactially (which a lot of pros do) then you're going to actually run out of MP in the game. Most of the pros are there because they know the game, they know when to attack, know the enemy's army and know the counters to certain strategies. Oh and its the pros who put the most hours behind this game, you know, the people who's mission it is to improve, utilise every resource they have and theorycraft, not to mention stay in practice. It took me a long time to get good at CoH1, the more I found I watched the pros, the more I learned how to utilize my troops better and focus on many things at a time. Then I practiced by throwing time at it. But trying to do that with one game is wrong , to kill more efficiently you have to play fps games as well and / or rpg shooters and know the killing equipment ( weapons , etc ) , and most dont know squat about the diferences between the military equipment they have acess in the games ( example : mgs , ats , tanks , etc ) IMO, its not a problem. In fact, this game has historical basis and if anything, it should encourage people to learn about the history. Thats one reason why they make WW2 games like CoH2 - to encourage people to learn the history behind the game instead of making new units like DOW2. In coh2 you have to kill a whole lot of the enemy to win , thats the main problem , if we didnt have too much manpower the game would be better. CoH2, along with CoH1 is not about killing enemies. If you get a German MG team with 500 kills next to your base, or turtle around your base, racking up kills, then great! You have lots of vet 3/5 units but it isn't going to win the game for you. CoH2 and CoH1 is all about map control. Nothing more nothing less. Killing and effectiveness of killing units comes in handy when you're contesting regions, but these are just tools for map control at the end of the day. This is really highlighted in the VP version (the competitive version of the game) where you must contest the centre, no turtling, just fight for the centre. In: COH2 Gameplay |
Thread: SU-76 issues9 Aug 2015, 02:25 AM
Yep, after this I'm almost certain we're playing completely different games. Do you know how many SU-76s you can build before you get vetted p4s or a panther in a 1v1? With the current SU-76, 2-4 (the number you can build) can deal with panthers frontally no problem. Moving the t34-76 to tier 4 is a bit lazy, and I'm not sure why they did it, it should be in T3 with the old prices and nothing would really change. harass heavy tanks with rate of fire and range ATM, the SU-76 does a lot more than harrass heavy tanks with ROF - considering timings, its possible to get enough SU-76s to kill heavy tanks in a 1v1. Its not even a contest. In: COH2 Balance |
Thread: SU-76 issues8 Aug 2015, 22:22 PM
@Nabarox It's clear from your posts from cherry picking history that you have idea nor intent to know anything about balance. Frankly you're contributing nothing apart from reaffirming my points really. Please gain life skills like discussing with ppl and learning how to argue and come back when you're done. In: COH2 Balance |
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