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Thread: braham11 Jan 2016, 04:55 AM
test In: Replays |
Thread: Has USF become a pay-to-win faction vs OKW?9 Jan 2016, 19:25 PM
Relic has made a lot of the old USF commanders non-competitive. I don't know if it's intentional and part of their business model or unintended. There are plenty of good Soviet, OKW, and OST commanders. In: COH2 Gameplay |
Thread: OKW stuka is OP - Nerf?9 Jan 2016, 17:06 PM
Mistakenly voted yes, but don't think the walking Stuka needs change. Panzerwerfer & Calliope are both broken, and the new large AOE on the stuka dive bomb is too big. Panzerwerfer rockets fire so fast that MG can't pack up and get out of building, resulting in insta-wipe every time. The barrage on a calliope seems to last forever. Good luck trying to cap a vp if there are two of them watching it. In: COH2 Balance |
Thread: How to farm War Spoils9 Jan 2016, 16:42 PM
great to see all the good results here I've been having good luck farming with the account that I use for testing. It's been getting 10-20 WS per day, running on an old machine that I don't normally use. That account now has more UKF commanders than my regular one. In: COH2 Gameplay |
Thread: Has USF become a pay-to-win faction vs OKW?9 Jan 2016, 16:03 PM
The question is serious, every time I watch on divers channels a USF/OKW balanced match-up USF player always end up to select one of the two new commander and 50/50 manage to win the game..... The game goes to late game and you are fucked up. I agree with Canadian in that it isn't p2w. However, it is frustrating to play USF. So many of the units are really fragile but yield great results if micro'd well. While I can sometimes micro them well enough, I can't micro my 320 hp (or 2 shrek hits) quad halftrack well AND not get wiped someplace else at the same time, with the net result being that I get rekt. It kind of feels like the only way I win is to build 4 rifles, attack their fuel or cutoff (better take it, even if just for a minute), then keep attacking. As soon as I start to play defensively, I'm just starting to lose, particularly if a game against OST goes long enough that they can get a panzerwerfer out. The cost nerf to RE's has made it harder to try alternate builds. I get bored with starting every game by building 4 rifles, yet trying other builds this last week just caused me to lose a lot of games and tumble about 600 spots in the rankings (not that I really care that much). Late game is really difficult. Pershings are the only good damage sponge that the USF has. The 57mm AT gun is pretty good with vet, but panzerwerfers and walking stukas wipe them way too easily and the vet 0 version is worthless late game. Having a RA penalty makes sense for machine gun crews, but is pudding against AT gun crews. It's also way too easy for tanks to hit and kill AT guns. AT guns are supposed to be the counter to tanks, but they aren't (at least the USF one, the 6pdr and PAK 40 are really good even at vet 0 and PAK 40 with TWP is probably the best) I ran a test where I A-moved a KT against a captain, RE with bazooka, and two 57mm AT guns (all vet 0). The KT wiped it all. In: COH2 Gameplay |
Thread: Stats...8 Jan 2016, 04:10 AM
"imo the Relic team should focussing on other matters" Even if Relic released everything, there wouldn't be much in the way of usable statistics. In 1v1's, automatch does a good job of keeping your current win rate around 50% because you should be playing people about at your skill level. The exceptions are the high level players who don't have an equal distribution around them, so their win rates can be much higher. In random team games, there still won't be much to look at. Most of the time, teamwork >>>>>> balance. I'm guessing that COH charts only shows randoms in team games, so even looking at 4v4 data really only tells us how noob-friendly the current patch is to random noobs. Further compounding the problem is that the stats don't reset with each patch, so looking at people's total record is kind of like counting growth rings on a tree and using it to try to predict the weather outside. I've been getting rekt this last week in 1v1's as USF, but I'm pretty sure it's because I am playing shitty, not because of any balance issues. The balance seems somewhat okay, certainly better than many of the previous patches. Eliminating suppression on pack howies and LeIG's made 1v1's much better. In: COH2 Balance |
Thread: Dive Bomb + Jt/Ele 8 Jan 2016, 02:13 AM
I play it sometimes in team games. It's always in my loadout but is better on Steppes or Red Ball than maps like the bottom of City 17. Putting a spotting scope on a 222 is better than putting it on the Ele. I don't remember ever getting to drop more than 2 stukas, even in a long 4v4. Now, take out the riegel and add a fuel to muni conversion and this would really rock (or be really, really broken). I completely agree with the people who say the stuka shouldn't completely destroy ML-20's. It means that players will rarely build ML-20's. Relic really screwed up the ML-20. The one at launch was pretty good with six shells and a decent AOE. The new one with 10 is meh. Relic buffed it because they thought nobody was building it because it was bad, when it wasn't built because it is countered too easily. In: COH2 Balance |
Thread: Allied 1v1 Dominace7 Jan 2016, 15:09 PM
Probably all true, which leads to the next question. When was the last time you watched an ESL match where a caster said "Player xxxx didn't win in the first 10 minutes. Now he's gardened and is going to slowly lose, but we're going to watch it and pretend to enjoy it anyway." In: COH2 Balance |
Thread: Myths 1: "Realism VS Balance"31 Dec 2015, 02:30 AM
Hitler's downfall took on full steam after the 1943 Relic balance patch that let Soviet engineers build tank traps and made Soviet AT guns almost free. Hitler didn't read the patch notes and tried to A-move his Tigers and Panthers onto the VP at Kursk. Then relic released the paid custom DLC commander "Zhukov Tactics" that let Soviets mass T34's AND commit rampant pop-cap abuse. In: Scrap Yard |
Thread: How to farm War Spoils30 Dec 2015, 03:21 AM
Hi guys, i haven't understood if this script needs a specific map or not; i saw in another about a map called "Pepperidge Farm". I don't think it's map dependent. I've been farming on Lienne Forest for 2 days with no stops. USF against OST easy computer. No commanders during that time, but multiple Pershing bulletins if that commander ever drops. In: COH2 Gameplay |
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