Steam has multiple different ban hammers that it uses to hit people's account, but they usually reserve heavy ones for piracy or actual hacking. As far as I know, they don't have VAC for COH2 so I doubt anyone was permanently banned.
IIRC, the "ban wave" a year ago just reset the stats of all of the cheaters. I haven't seen any of those players since then but there's been a lot of other people who stopped playing the game about that time.
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Post History of Grumpy
Thread: has anyone ever been banned from the game?15 Mar 2017, 13:39 PM
In: Lobby |
Thread: racketen14 Mar 2017, 00:27 AM
Are you trolling? Soviets are why I don't play 1v1 as OKW right now. Penal spam into 1-2 Guards followed by T70. Wide-open maps aren't so bad but all of the new city maps with sight blockers make this match-up suck. In: Strategy Desk |
Thread: racketen10 Mar 2017, 06:08 AM
I guess he is not joking. He just experienced playing against somebody who knows how to use raketens. They are very effective once a players stops to subbornly use them as if they were paks. This. I've played against people who could use them, but every time I use them, they seem like they're not very good, particularly against UKF. Screening with infantry and air scouting do a pretty good job of nullifying them, particularly with their short range. In: Strategy Desk |
Thread: Everything to hate about Brits in one replay6 Mar 2017, 06:41 AM
Always a good feeling when UKF abusers get rekt, even if its a bunch of low rank retards Yup - I don't often post replays of wins but this was interesting only because of the huge amount of cheese. The went from a shit ton of emplacements to piat blobs to land mattresses to Comets plus Arty cover, and still managed to throw the game. In: Replays |
Thread: Should all factions converge to same late-game strength?5 Mar 2017, 01:11 AM
I agree with the people that think the game should be balanced around 1v1. If done okay, the other game modes shouldn't be too unbalanced. USF's late game would get better if it had the same ability like OKW, meaning that if you had all three officers that you could call in a Pershing. I don't think that would affect 1's because if someone has that much fuel in a 1v1 then they were probably going to win anyway. Other possible solutions would be to fix the commanders (P47's cost way too much, and are much less effective than the stuka loiter, airdropped combat group is a joke, mechanized is good only in 1's, etc). Russians would need a lot of work because they're overperforming in 1's and underperforming in everything else. In: COH2 Gameplay |
Thread: Everything to hate about Brits in one replay4 Mar 2017, 23:40 PM
6 emplacements by the 6 minute mark: check 3x land mattress barrages: check 6-8 Comets in one battle, backed by Fireflys, ISU, and SU85: check 2x Artillery cover: double check, makes me really want to thank Relic when they dropped these at the same time as the massive Comet push. Cheese and win: not checked, may have something to do with legendary Elefant commander and a PAK43 In: Replays |
Thread: M4C Sherman blob of doom3 Mar 2017, 16:32 PM
The Stig wants his mojo back......... In: Replays |
Thread: Fixing Stealth Cooldowns Isn't Enough3 Mar 2017, 03:00 AM
stuff.... The stealth is a compensation for the raketen being the worst AT gun in the game. I'd gladly trade it for a Pak40 when playing OKW. It misses a lot, seems to take a long time to aim, and has a shorter range than most AT guns. I'm pretty sure that most recon skills make it visible but haven't tested all of them. The radio beacons from IR pathfinders or regular pathfinders show them on the mini-map. The only time I've really been annoyed with them was when playing UKF and trying sim-city, and I'll bet that they were a lot more annoyed with sim-city than I was with the raketen. I could see giving engineers or RE's a little longer detection range if counterplay is really needed. In: COH2 Gameplay |
Thread: M4C Sherman blob of doom3 Mar 2017, 02:49 AM
In: Replays |
Thread: Royal Artillery Regiment2 Mar 2017, 03:05 AM
Or maybe just leave it alone. Having most of the abilities be worthless keeps this commander from being part of the meta, and the last thing this game needs is more indirect. In: COH2 Gameplay |
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Latest replays uploaded by Grumpy
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VS
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{TR}The birth of tragedy
Poon Slayer Kochie from Sunrise
MSG.WELKIN(NOOB)
Dianno
SvtLightning
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72ebel-44
Everything to hate about Brits in one replayby: Grumpy map: Steppes6-1,688
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