Thank you so much, it seems that most people cant read statistics properly. Actually the statistic that we are presented with tells nothing about balance, but merely which factions are most played. This might be connected to balance issues, but the correlation cannot be proven with those charts, its mere speculation.
It's a foggy window into balance, at best. The number of games played is always exactly equal (since automatch is always axis versus allies) but the comparison of even top 250 is muddied since there are three factions on one side and two on the other. Add into that the fact that many players play most of the factions and appear in the top 250 on all five lists and it makes comparisons impossible.
The GCS is interesting because it paired players on the same map. Almost all of the matchups featured each player in the pair playing one axis game and one allied game. The results of that make it look like there is a balance problem, but one of the problems there was that they included Crossing in the Woods, which has a lower overall win rate for allies than the general average. |
Will be interesting to ser hon them fare post group stages. Haven't watched any placement games but in the streams featuring Soviets I've watched they've looked pretty solid.
Most of the streams are top 10 players versus whoever they get in an automatch. The skill difference is usually enough that the faction doesn't matter. In the GCS, where they play mirror matchs for placement, there are still some mismatches but most of the time the skill difference isn't as great and Ost or OKW wins both.
After the placement matches, I'd expect that top seeds win with Soviets through the first couple rounds so the Soviet win rate would go up. After that, I'm not sure. If I was going to make a prediction, I'd bet it ends up at around 30%, assuming that top players keep using it. I'd also bet that most of the players switch to playing USF and the win rate ends up around 50%, with USF underperforming against OST and roughly equal against OKW.
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Looking at the results of the GCS placement matches, RIP Soviets with or without maxim. The only wins by people playing Soviets were ones where the same player won both matches, meaning that the skill difference was great enough that the faction didn't matter. In all the matches where each player won one game, the Soviets always lost.
Realistically, maxim spam wasn't fun even when you're the one doing it. I'm fine with the nerf but they should have made Cons better and possibly not nerfed Guards. They probably did have to take the flamer away from Penals because it made some maps unplayable against Soviets. I quit playing OKW for awhile because of the flamer Penal blobs (Penals to Guards to T70, yeah fun). |
ofc let's just forget about the same feature on german tanks lol
Or the superior suspension
Panthers had hideously complicated suspensions. If you really wanted this to be a simulation instead of an arcade, your Panther would randomly get stuck or not start due to problems with the road wheels, and the suspension wear out in 150km. You'd have to get out and watch helplessly at the POS Sherman with the 75mm smooth bore gun drives past you on its way to Mainz. Give credit to Daimler-Benz for creating the only vehicle ever to be less reliable than a Chrysler (Fiats don't count as vehicles for obvious reasons). |
It wouldn't make sense for Relic to develop anything. Their revenue stream from this game is probably close to nothing, and they aren't a charity.
It'd be great if they sponsor a 1v1 tournament occasionally, and use the results for their balance feedback. |
http://stat.coh2.hu/
AA = Attack ground
The pack howie should get a lesser AA or equal to mortars cause it has an insane barrage (vet2), great normal barrage and good AoE for rof.
What the pack howie needs improvements is on the barrage deparment, not the AA.
Doesn't AA stand for auto attack? Is that always the same range as attack ground?
For some reason, I can't load any of the GCS replays (even with the -allowincompatibleReplays). Are there any where a USF player got good use from a pack howie? It's always possible that they suck when I use them only because it is I that is using them. |
Suggestions.PART I
.......
This is the only likely change you will get:
What Barton said.
I would only add that USF will have access to 3 indirect fire units when the M8 Scott stops sucking. There needs to be some differentiation so that we don't have cheaper units (mortars) overshadowing units that require specific tech paths (pak howitzer).
I would only maybe consider buffing barrage range. However only if officers don't come for free, and still maybe.
The USF mortar is supposed to be an early-game unit. USF problems are late-game, and USF is a problem early game. Buffing an early-game unit won't make either problem go away.
USF is outperforming Soviets by 75% currently (28% USF versus 16% Soviets against OST). It still needs to be brought in line so taking away the USF free squads would be a logical next step. |
AA: it's 65 for USF mortar. 80 for all normal mortars + Pack Howie. 100 for ISG/120mm. 105 vet1 ISG. 115 for mortar pit.
Barrage: 65 for USF mortar (80 on smoke on vet1). 80 for all normal mortars (which include mortar HT). 86 vet3 USF mortar. 100 for ISG/120mm. 105 vet1 ISG. 106 vet3 mortars. 115 for mortar pit. 133 vet3 120mm. 140 vet3 ISG. 160 Pack Howie. 212 vet3 Pack Howie.
-OMG that range on barrage on 120mm/ISG/Pack Howie!!11!
>>>120mm takes double the amount of xp to vet compared to normal mortars while also shooting at half the speed.
>>>ISG barrage is mostly not used unless you are countering UKF emplacements (AOE does not guarantee to use it in this way)
>>>Pack Howie only shoots 3 shells (which are great, specially at vet2) which makes it lackluster while waiting for the cooldown.
Opinion:
-USF mortar: do not spam it just like before. You are facing MG heavy strat or annoying garrison? Get one. USE THE FREAKING SMOKE, do not rely only on the HE barrage.
-USF Pack Howie: increase amount of shells and/or decrease cooldown on barrage. That's it. Oh, if min weapon crew could be set at 2, that would be great.
-OKW ISG: reduce AA range to 90, give it smoke, replace vet1 with Hollow shell mode (like changing munition with Sherman instead of it been a barrage), better AoE profile against garrison.
-UKF mortar pit: reduce aa range to 100. Give smoke at vet0. Replace garrison RoF buff bonus with "Light HE barrage" unlocked at vet1. Light HE shells are the originally beta concept. Lower damage (60), higher range (130). Reduced cooldowns on barrages.
Where did you get the numbers?
Also, why should the pack howie have a shorter AA and attack ground range than the ISG, which is less expensive to get and has less pop cap? |
Where did you get the numbers for the rate it kills? This number would be extremely situational.
I often check kills at the end of a match. With the pre-nerf mortar, I'd get up to 30 against an Ost player in a 1v1 or 2v2. Those were the most that I would get, average numbers were probably in the 15-20 range. Against OKW the numbers were much lower and I rarely got them. On the post-nerf mortar, I don't think I've ever got more than 12. Both Ost and Okw can hard counter it if they want so it often doesn't even do that well.
Please test it yourself. If you get better results then post the replay. Maybe I haven't been using it correctly. |
The data looks interesting if sorted by match results and map. Crossing in the Woods had a 25% Allied win rate. OKW still looks OP but Crossing definitely not helping balance.
(cut-and-paste from Excel not copying exactly, don't have time to fix)
Split Matches won by Axis both times (8)
VonAsten ukf Insane Spanky okw 1 Crossroads
Insane Spanky usf VonAsten okw 1 Crossroads
Refero soviets [NS] TüMe ostheer 1 Faymonville Approach
[NS] TüMe soviets Refero okw 1 Faymonville Approach
wuff usf arnolaz okw 1 Crossroads
arnolaz soviets wuff okw 1 Crossroads
(◣╬◢) ♠ Yoker!!PL ♣ soviets OrangePest okw 1 Crossing in the Woods
OrangePest soviets (◣╬◢) ♠ Yoker!!PL ♣ okw 1 Crossing in the Woods
=★= Pappy O'Daniel usf Jérémy okw 1 Faymonville Approach
Jérémy usf =★= Pappy O'Daniel okw 1 Faymonville Approach
Törttö ᶠᶸᶜᵏᵧu2092ᵤ soviets steffenbk1 ostheer 1 Crossroads
steffenbk1 soviets Törttö ᶠᶸᶜᵏᵧu2092ᵤ okw 1 Crossroads
Burmie ukf Jae for Jett okw 1 Crossing in the Woods
Jae for Jett usf Burmie ostheer 1 Crossing in the Woods
Jae for Jett usf Crazyman64335™ ostheer 1 Crossing in the Woods
Crazyman64335™ soviets Jae for Jett okw 1 Crossing in the Woods
Single winner matches (11)
TwistedTootsy soviets Dave okw 1 Crossroads
Dave usf 1 TwistedTootsy ostheer Crossroads
Törttö ᶠᶸᶜᵏᵧu2092ᵤ soviets Earth ostheer 1 Faymonville Approach
Earth ukf 1 Törttö ᶠᶸᶜᵏᵧu2092ᵤ okw Faymonville Approach
steffenbk1 soviets 1 Earth okw Crossroads
Earth ukf steffenbk1 okw 1 Crossroads
=★= Pappy O'Daniel usf 1 OrangePest okw Crossing in the Woods
OrangePest soviets =★= Pappy O'Daniel okw 1 Crossing in the Woods
Jérémy usf 1 OrangePest okw Crossroads
OrangePest soviets Jérémy okw 1 Crossroads
(◣╬◢) ♠ Yoker!!PL ♣ soviets =★= Pappy O'Daniel okw 1 Crossroads
=★= Pappy O'Daniel usf 1 (◣╬◢) ♠ Yoker!!PL ♣ ostheer Crossroads
wuff ukf Theodosios ostheer 1 Crossroads
Theodosios usf 1 wuff okw Crossroads
Theodosios usf 1 arnolaz okw Crossroads
arnolaz soviets Theodosios ostheer 1 Crossroads
Refero usf IIPLIICaptainSPrice ostheer 1 Crossing in the Woods
IIPLIICaptainSPrice soviets 1 Refero okw Crossing in the Woods
[NS] TüMe ukf IIPLIICaptainSPrice ostheer 1 Crossing in the Woods
IIPLIICaptainSPrice soviets 1 [NS] TüMe okw Crossing in the Woods
|GB| The H[oo]ligan486 soviets 1 SoE-Overlord- ostheer Faymonville Approach
SoE-Overlord- soviets |GB| The H[oo]ligan486 okw 1 Faymonville Approach
Split Matches won by Allies both times (3)
Dave usf 1 havoc lol okw Crossroads
havoc lol usf 1 Dave okw Crossroads
Jérémy usf 1 (◣╬◢) ♠ Yoker!!PL ♣ okw Faymonville Approach
(◣╬◢) ♠ Yoker!!PL ♣ ukf 1 Jérémy ostheer Faymonville Approach
SoE-Sturmpanther- ukf 1 Finndeed okw Kholodny Ferma (Summer)
Finndeed usf 1 SoE-Sturmpanther- okw Kholodny Ferma (Summer)
Unpaired data
Burmie ukf Crazyman64335™ okw 1 Kholodny Ferma (Summer)
(◣╬◢) ♠ Yoker!!PL ♣ ukf OrangePest okw 1 Crossroads
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