You certainly have a good reason to think I'm primarily an axis player based on my player card. I just started playing again after a 9 month Break and I'll be honest ive only played as Brits and ostheer ( my two favorite factions) since I started playing again. On the other hand I know what it was like to play USF 9 months ago and aside from the light vehicle nerfs and slight RM nerf there hasn't been many major changes.
Please try to understand that I played far more often before the WFAs and UKF were released which is why I have so many more Ostheer games than games as Allies. When I played with my friend I always had to play Allies since he was obsessed with the soviets and later the Brits. Nowadays I play axis and Allies equally depending on percent searching each side.
I feel like the majority of people on these threads are ally players but Maybe it's just a feeling... I'm looking for balance on both sides honestly. I don't think the Allies need any more nerfs except maybe a change to the way Brit mortars work.
Nine months ago was a really good time to play USF, it was OP in every game mode, not so much now. I do agree that Brit mortars need to be changed. I'd like to see the autofire range decreased to 80 for it (but at the same time, decrease the isg to 80 and down to 60 for all normal mortars) with maybe a slight buff in barrage cooldown to compensate. I'd also like to see brace go, in return for a reduction in damage from AT sources (like tanks, AT guns) and brace being replaced with a repair ability. |
Holy dude do you know how a player card works ? Do you know that ostheer has been out for twice as long as the other factions? You failed to regard the amount of Brits games I have, failed to regard any team games I have with other players and decided to cherry pick instead. Good conclusions bro.
I have a noob mate who's terrible at the game who I played with back in the day and I swopped between all the Allies factions when I played with him. His name is Jebuscrust and you see I have more games as Allies with him than axis.
Yes, I know how player cards work. Yes, you played about 300 games with one friend who liked Allies. However, you have probably 6x as many games as Axis and your claim to play "as much" allies as axis is really not true. I can also see that all of your allied rankings are on hold so you haven't played any of them in a long time. You are a primarily axis player and claiming to be otherwise should be trolled. Note that I'm not criticizing your player card as a whole (as a whole, it is probably the best for a team player in 2v2 through 4v4 that I've ever seen), just don't pretend to be an allied player.
Also, I probably shouldn't have trolled as much as I did in this thread, but was annoyed because I don't think the OP was genuine in wanting to undo any of the imbalance that the last two patches created. That, plus most of the people who are most vocal are primary axis players and are asking for more allied nerfs, when the win rates in 2v2+ are already lopsided. |
Ho its are balanced ? Its just bad designe. Can you explaine how allies will be abuse, but axis are not abuse ?
I was being sarcastic. Relic made Soviet supply drops worthless (at least in 4's) while Ost supply drops are really good. |
Has 60 seconds of use, during this time receives planes with supplies. It has no cooldown, so in teamgames it is hight abusable. This abilities belongs to CAS comander and other commanders.
It is balanced because both this ability and the allied ones fly over the Axis base. The allied ones get shot down because it would lead to abuse if they didn't get shot down. Asymmetric balance |
What about the thread creator's playercard though, is it non-biased?
And how about yours as well? 300 4vs4 games as USF, non as any other factions (Expect 14 games as OKW, lul.
Please post the replay where you got raped by elefants.
Mr Smith's player card doesn't stick out as biased, but some of us gave really negative feedback about the WPB and he ignored it. The negative feedback turned out to be a pretty good prediction of what was going to happen. I don't know Mr Smith, but it looks like he was made the lead of this "community" balancing team and delivered the nerfs that most of the community wanted, which were pretty one-sided. Even the changes in thread will probably turn out to be a net negative for USF.
As to your comments about my player card, for the first couple years that I played, I played almost exclusively allied, but started playing roughly equal amounts about a year ago. Wait another week and you'll see almost all of my allied rankings on hold. I tried a couple games of most factions to see if it was as bad as I thought it was going to be.
Also, 146+38+14+90=292 I'm sure you have a good reason for thinking those numbers add up to 14 but maybe you should spend some remedial math time instead of "lul" time.
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No offense man, but you are obviously quite biased here - I suggest you start playing allies for a bit. You are already quite familiar with 3v3+ teamgames judging from your playercard so it shouldn't be too troublesome to get into the game.
Unfortunately the vast amount of people here argueing have never stood on the receiving side or play mainly 1v1 and 2v2 where HeavyTDs are either useless or significant weaker.
I wish you the best of luck in trying to get anything changed for the better for allies. The only things that are likely to come out of this is that the Calliope will be nerfed into uselessness, and possibly the Priest as well, all for a 40 damage reduction on the Ele which won't make any practical difference. |
The playcard only shows your top ranked team faction and mode. I play Allies as much as I play axis dude
You have 4 games of 4v4 as random USF. You have 404 games as random OST. That's a very interesting definition of "as much as".
Please show us the replay where you isolated the Elefant using smoke and killed it with Shermans. |
I remember WBP feedback requiring a copious supply of replays for each suggestion. Why shouldn't the same apply here? I'd like to see some replays or casts where the Brummbar is over performing.
Most casts are made for 1v1's, which practically never see a Brummbaer. They often are an issue in 3's and 4's, primarily because they wipe AT guns much too easily. The skill shot has perfect accuracy and wipes one AT gun. It normally takes two shots to wipe the other AT gun. Also, it's much better than the Sherman dozer, in spite of having similar cost.
IIRC, Relic buffed it a lot because few people were using it. The problem before wasn't so much the unit itself, it was the fact that it was at the end of a stupidly long tech tree. They should have just made T4 more available. |
Ok so I'm not the only one whose Stuart drops literally like 2-7 infantry models in its lifetime. Flaktrack in my experience actually does really well against scout cars as long as you get the autocannon firing fast, and I have heard that it can finish of a luchs (how reliable is that though?). I really love the m20, but paying 340 manpower and 70 muni for a car with a .50 cal really does hurt.
In the replays from the GCS, someone got to 9 kills before losing it. I used one in a randumb 4v4 and put it in front of someones MG42. It fired on the MG42 for probably 30 seconds before the player realized that it was firing at him. He then retreated without losing a model. That was at point blank range. Don't try that if the MG42 has the incendiary rounds. I don't get that many kills with it now.
The only time that it seems to make sense to get a Stuart is if Ost has a flamer halftrack, and then its job is just to keep you from bleeding too much. |
Why would you even post something that makes you look like you're 12?
Because he's only 14 and his maturity level hasn't caught up yet. He always trolls when he is winning. |