Give it armor skirts by default, remove the bazooka, change the cost to around 240, maybe lower vet requirements, and it would be fine. I still use it occasionally. It isn't a bad unit, just overpriced and situational.
Also, it should lose to a scout car. If you don't like that, use it differently.
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Thread: M20 Utility Car Rework20 Aug 2018, 21:53 PM
In: COH2 Gameplay |
Thread: USF COMMANDER REVAMP DISCUSSION20 Aug 2018, 21:41 PM
Honestly i would prefer to see entire Armour Company as another Tech for USF with some additional arty unit. Armor Company is probably the commander most in need of fixing. In addition to making the M10 a call-in, after T1 & T2, I'd like to see the following changes: 1) Make it self-spotting - the open turret meant that its sight would have been as good as anything else in the game. 2) As a counter to making it self-spotting, make it suffer a main gun crit when taking damage from mortars, grenades, or any type of arty. (self-spotting would make it OP otherwise). 3) Allow a MG upgrade, which the real M10 had as an option. 4) Give it a 100 range, 35 muni barrage ability. M10's were often used as mobile arty. Other changes: Either give assault engineers a better base RA, or make them a 5-man squad at the same price, and standardize the reinforce cost to something like 26 mp. Replace the 240mm arty with the old 180mm arty from Mechanized. It rarely hits, but hits too hard when it does. Replace the elite crew upgrade with just about anything, but preferably a Pershing. If replaced with a Pershing, make the Pershing buildable from T3 and not a call-in. The Pershing would need to be reworked, as it is overpriced and badly underperforms in team games. If not a Pershing, then replace the elite crew upgrade with Easy 8's, which are currently okay for their cost. Tactical Support Company also needs remaking. The Calliope was badly overnerfed. It doesn't do anything well. The cooldown is too long for it to work as a good area denial unit, and all three barrages don't do enough damage to make it effective versus OKW trucks. The P47 strafe is a joke. It should be replaced with the P47 loiter, which should also have its price reduced. Along the same line, the P47 recon seems pointless, as it isn't that much different than the major's recon. In: Lobby |
Thread: Germany to ease regulations on Nazi symbols in video games.11 Aug 2018, 14:19 PM
The likelihood that little Helmut is going to become a NS just because OKW is OP is badly overrated....... In: Lobby |
Thread: UKF feels entirely uphill, the entire game10 Aug 2018, 12:35 PM
Mr Smith did an excellent job and you should all be thankful for his involvement. So UKF is fine and we should all be happy? In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game9 Aug 2018, 18:59 PM
I think it not only went to their head, it also went to Relic's head. I'd be happier with the game if they just rolled it back to the previous patch, with the possible exceptions of what they did to the Jackson, Elefant, and JT. I'm probably in the minority on this, but I like the new JT better because of the HE shells that they gave it as compensation. I've used that to keep VP's from getting capped on maps like 400 and had it help win the game. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game9 Aug 2018, 18:52 PM
This x1000. Also, the propping up didn't just happen on COH2.ORG, it also happened in the official forums. Making the tank hunter infantry non-doc and allowing upgrades again would go a long way towards making UKF competitive again. The logic that they were too useful is completely inane when Panzerfusiliers are allowed a snare and extended sight. Evidently it's okay to have OKW units be useful but not UKF. The Firefly nerfs were badly overdone. The turret rotation and fire rate is so horrible that they don't kill much, and the nerf to tulips made them almost worthless. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game9 Aug 2018, 03:46 AM
As far as I know, this was the same group of modders as the last patch, which was one of the best ever. The difference was that this patch didn't seem to have any of the feedback that the last one did. I don't think that anyone is doubting the modders skill, but do think that they have preferred factions. If you doubt this, just go back and read their notes from the WPB: https://community.companyofheroes.com/discussion/243341/winter-balance-preview-changelog#latest According to them, nearly every useful allied unit was overperforming and every axis unit was underperforming. They didn't go quite that far this time, but almost. There were a few good things done on this patch. They did a good job of making the super-units like JT's & Ele's counterable without overbuffing the counters. However, this is ultimately on Relic as it is their game and they decided to implement this patch. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game8 Aug 2018, 23:07 PM
Making a mistake once is human, but repeating it....... The balance team showed their bias in their first patch. Relic seemed to learn from it and the second patch was much better. Unfortunately, they let them "balance" the game again with even less oversight than the first, so they managed to kill two allied factions instead of one. Giving them full creative freedom would probably allow them to make all three allied factions non-competitive. I'd be fine if they balanced primarily for elite 1v1 players. I'm not one of those but I'd find a way to adapt. However, even the elite players think the last balance patch is terrible. Relic does own this, because they own the game and let the balance team "balance" by themselves. PS - blaming scope is a joke when the basic infantry is so unbalanced. In: COH2 Balance |
Thread: Axis vs Allied win percentage?31 Jul 2018, 13:38 PM
I have same numbers with okw and sovs as 4v4, i are in about 2000 rank on okw and 4500 on sovs. That interesting. Did you know that higher numbers aren't better when it comes to rankings? In: COH2 Gameplay |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 02:08 AM
Before you read .... Thanks for posting the data on maps and win rate. It confirmed what I thought was happening when I played certain maps, such as LaGleize (when it was in) as OKW or Karkhov and both Semoisky's as USF. I agree that using the veto rate would be helpful but do think the map pool is better than a year ago. Also,some of the problem maps didn't seem to be problems before the last imbalance patch. |
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