The rate of fire is what keeps the Panther down. The reload speed is crap-tastic. Not worth it versus anything but the heaviest tanks. And even then the StuG does a better job.
Panzer IV has better dps + better anti infantry + a better price + arrives earlier. This is more useful in almost any scenario. And the other scenarios are solved by using StuGs.
Go home Panther, nobody likes you!
Profile of Butcher
Post History of Butcher
Thread: inefficiency of panthers24 Nov 2015, 19:00 PM
In: COH2 Balance |
Thread: Elite Troops Poll22 Nov 2015, 15:05 PM
The ability goes.And T-34 and Su-85 used to be in different buildings until people complained. OKW is going to be redesigned entirely because of negative community feedback. In: COH2 Gameplay |
Thread: Elite Troops Update22 Nov 2015, 12:30 PM
What about adding a poll to this thread? Seems to me there are quite some people who would like to keep the Elite troops ability as it is. In: COH2 Gameplay |
Thread: Elite Troops Update22 Nov 2015, 00:50 AM
Already said it in another thread. There is no reason to go for that doctrine any longer. Crew training was the only reason to go for the Elite troops commander. Not going to cripple my economy with the Tiger ace which is little more than a vet 3 Tiger. Stormtroopers are just pseudo PGs and not worth going doctrinal unless you want to skip T2 (which you shouldn´t). In: COH2 Gameplay |
Thread: *Relic* OKW balance preview mod v2 feedback20 Nov 2015, 20:58 PM
For Elite Troops, I think adding stormtroopers to a more commonly used commander was a good move. Now everyone can take advantage of the single panzerschreck upgrade without being forced to choose a niche doctrine.Crew training was the only reason to go for the Elite troops commander. Not going to cripple my economy with the Tiger ace which is little more than a vet 3 Tiger. Stormtroopers are just pseudo PGs and not worth going doctrinal unless you want to skip T2 (which you shouldn´t). In: COH2 Balance |
Thread: Panther just too powerfull and no good counter19 Nov 2015, 15:21 PM
Panther is almost at its weakest. I barely build them because they are annoyingly weak versus infantry and lacking the average damage versus tanks alike. Better off with StuGs and Panzer IVs. The most ridiculous part is the one that versus 2/3 of the Allied tanks the Panzer IV offers higher dps than the Panther. In: COH2 Balance |
Thread: Balance Preview Patchnotes19 Nov 2015, 14:34 PM
So OKW veterancy bonuses are going to be nerfed? Why keep it at 5 levels then and not make it 3? I´d prefer some better bonuses for a small resource penalty. Also the tech tree looks very much like the standard OST/ Soviet now. No fuel conversion rushes into Panthers. I liked the different design. Can´t comment on the actual balance though. Too much stuff changed. Yet I fear that OKW will just play out like the other factions and brings us closer to mirror matches. In: COH2 Balance |
Thread: OKW Panther vs UKF Comet12 Nov 2015, 19:13 PM
And people seriously need to start looking at vet bonuses before arguing about cost efficiency. A vetted Panther is no contest.In case you were referring to me: The StuG gets -10% and -30% reload on vet2 and 3. Apply that to the already higher rof and you have an incredible damage output. Versus Brits and their Churchills/ Comets the StuG is way more attractive. In: COH2 Balance |
Thread: OKW Panther vs UKF Comet12 Nov 2015, 19:07 PM
How tank with better penetration and better armor can loose to tank with worse pen and worse armor? Really how.With a shit rof anything is possible. Pretty much THE value that makes me not build Panthers at all. The StuG dmg output is significantly higher and that for not even half the cost. In: COH2 Balance |
Thread: Capable of identifying multiplayer cheaters?12 Nov 2015, 17:01 PM
Not missing them. I was referring to actual vision. You can´t launch most offmap artillery strikes into the fog of war. But yes, those all apply to 105, 152, Sexton and Priest. In: Lobby |
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